My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Dart Goblin Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Skeleton King
Giant Snowball
Skeletons Fire Spirit Dart Goblin Goblin Barrel Skeleton King
Zap
Skeletons Fire Spirit Dart Goblin Inferno Tower Goblin Barrel Skeleton King
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Dart Goblin Inferno Tower Goblin Barrel Skeleton King
The Log
Skeletons Electro Spirit Fire Spirit Dart Goblin Goblin Barrel Skeleton King
Earthquake
Skeletons Inferno Tower Goblin Barrel Skeleton King
Arrows
Skeletons Electro Spirit Fire Spirit Dart Goblin Goblin Barrel Skeleton King
Royal Delivery
Skeletons Electro Spirit Fire Spirit Dart Goblin Goblin Barrel Skeleton King
Fireball
Dart Goblin Inferno Tower Goblin Barrel Skeleton King
Poison
Dart Goblin Inferno Tower Skeleton King
Lightning
Inferno Tower Skeleton King
Rocket
Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit The Log Dart Goblin Goblin Barrel Skeleton King Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit The Log

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fire Spirit
Goblin Barrel
Dart Goblin
Goblin Barrel The Log Skeleton King
Inferno Tower
Goblin Barrel
Dart Goblin Fire Spirit Skeleton King
The Log
Dart Goblin
Skeleton King
Dart Goblin Goblin Barrel

Defense Synergies 2 10

Skeletons
Dart Goblin Electro Spirit Fire Spirit Inferno Tower The Log
Electro Spirit
Skeletons The Log
Fire Spirit
Skeletons Inferno Tower The Log
Dart Goblin
Skeletons Inferno Tower The Log
Inferno Tower
The Log Skeletons Fire Spirit Dart Goblin Skeleton King
Goblin Barrel
The Log
Inferno Tower Skeletons Electro Spirit Fire Spirit Dart Goblin
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower The Log
Inferno Tower Skeletons Dart Goblin The Log
Inferno Tower Skeletons Fire Spirit Dart Goblin
Inferno Tower Skeletons Dart Goblin Skeleton King
The Log
The Log Skeletons Electro Spirit Fire Spirit Dart Goblin
Dart Goblin Inferno Tower Electro Spirit Fire Spirit
Electro Spirit Dart Goblin Inferno Tower The Log
Inferno Tower Skeletons Skeleton King
Skeletons Fire Spirit Dart Goblin Inferno Tower
Dart Goblin Skeletons Electro Spirit The Log Skeleton King
Inferno Tower Dart Goblin
Inferno Tower Skeletons Fire Spirit The Log
Fire Spirit Electro Spirit Dart Goblin The Log Skeleton King
Inferno Tower Skeleton King
Inferno Tower The Log
Skeletons Inferno Tower
Fire Spirit Electro Spirit Dart Goblin The Log
The Log Electro Spirit Fire Spirit Dart Goblin
Dart Goblin Inferno Tower
Electro Spirit Fire Spirit Dart Goblin The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower
The Log
Skeletons Inferno Tower The Log
Inferno Tower The Log
Inferno Tower Skeletons
Fire Spirit Skeletons Electro Spirit Dart Goblin
Skeletons Dart Goblin Inferno Tower
Inferno Tower
Skeletons Electro Spirit Inferno Tower The Log
Inferno Tower Skeletons Dart Goblin
Dart Goblin Inferno Tower
The Log
Skeletons Inferno Tower Skeleton King
Dart Goblin
Inferno Tower Skeletons Electro Spirit Dart Goblin The Log Skeleton King
Electro Spirit Dart Goblin Inferno Tower The Log Skeleton King
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit The Log
Electro Spirit Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Dart Goblin
The Log Dart Goblin
Fire Spirit
Dart Goblin The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit Dart Goblin The Log
Fire Spirit Dart Goblin The Log
The Log
The Log
The Log
The Log Electro Spirit Fire Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Fire Spirit Dart Goblin
Electro Spirit Dart Goblin
Dart Goblin The Log
Electro Spirit
The Log
Electro Spirit Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
The Log
Dart Goblin
The Log Dart Goblin Skeleton King
Dart Goblin
Electro Spirit Dart Goblin The Log Skeleton King
Dart Goblin
Dart Goblin The Log
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: