My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Goblins Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians
Giant Snowball
Skeletons Fire Spirit Goblins Bats
Zap
Skeletons Fire Spirit Goblins Bats
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Goblins Elite Barbarians Valkyrie
The Log
Skeletons Electro Spirit Fire Spirit Goblins Elite Barbarians
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Fire Spirit Goblins Bats
Royal Delivery
Skeletons Electro Spirit Fire Spirit Goblins Bats Elite Barbarians Valkyrie
Fireball
Elite Barbarians
Poison
Bats
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Goblins Bats Valkyrie Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Goblins

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Elite Barbarians
Fire Spirit
Valkyrie Elite Barbarians
Goblins
Valkyrie
Bats
Valkyrie Mega Knight Elite Barbarians
Elite Barbarians
Valkyrie Electro Spirit Fire Spirit Bats Mega Knight
Valkyrie
Fire Spirit Bats Elite Barbarians Goblins
Mega Knight
Bats Elite Barbarians

Defense Synergies 1 8

Skeletons
Electro Spirit Fire Spirit Bats Elite Barbarians
Electro Spirit
Skeletons
Fire Spirit
Skeletons Valkyrie
Goblins
Bats
Skeletons Valkyrie Mega Knight
Elite Barbarians
Valkyrie Skeletons Mega Knight
Valkyrie
Elite Barbarians Fire Spirit Bats
Mega Knight
Bats Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Skeletons Goblins Bats Valkyrie Mega Knight
Mega Knight Skeletons Fire Spirit Goblins Bats Elite Barbarians Valkyrie
Elite Barbarians Skeletons Goblins Bats Valkyrie Mega Knight
Elite Barbarians Valkyrie Mega Knight
Skeletons Electro Spirit Fire Spirit Goblins Bats Valkyrie Mega Knight
Bats Electro Spirit Fire Spirit
Electro Spirit Valkyrie Mega Knight
Skeletons Goblins Elite Barbarians
Elite Barbarians Skeletons Fire Spirit Goblins Valkyrie Mega Knight
Goblins Bats Valkyrie Skeletons Electro Spirit Mega Knight
Bats
Mega Knight Skeletons Fire Spirit Bats Elite Barbarians Valkyrie
Fire Spirit Valkyrie Mega Knight Electro Spirit Goblins Bats
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Skeletons Goblins Bats Elite Barbarians Valkyrie
Fire Spirit Valkyrie Mega Knight Electro Spirit Goblins Bats Elite Barbarians
Valkyrie Electro Spirit Fire Spirit Bats Mega Knight
Elite Barbarians
Valkyrie Mega Knight Electro Spirit Fire Spirit Goblins Bats Elite Barbarians
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Goblins Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Mega Knight Skeletons Goblins Bats Elite Barbarians Valkyrie
Valkyrie Mega Knight Bats Elite Barbarians
Skeletons Elite Barbarians Valkyrie Mega Knight
Fire Spirit Skeletons Electro Spirit Bats
Skeletons Goblins Bats Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Mega Knight Skeletons Electro Spirit Goblins Bats Elite Barbarians Valkyrie
Skeletons
Mega Knight Bats Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Skeletons Valkyrie
Valkyrie Mega Knight
Elite Barbarians Skeletons Electro Spirit Goblins Bats Valkyrie
Bats Valkyrie Mega Knight Electro Spirit Elite Barbarians
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Fire Spirit Valkyrie Mega Knight
Electro Spirit Fire Spirit Bats
Fire Spirit
Fire Spirit
Fire Spirit Goblins Bats Elite Barbarians
Valkyrie
Fire Spirit
Fire Spirit Elite Barbarians
Elite Barbarians
Mega Knight
Bats
Fire Spirit Mega Knight
Fire Spirit Valkyrie Mega Knight
Mega Knight
Electro Spirit Fire Spirit Valkyrie Mega Knight
Mega Knight
Elite Barbarians Fire Spirit Bats
Electro Spirit Bats
Elite Barbarians
Mega Knight
Electro Spirit
Mega Knight
Electro Spirit Fire Spirit Bats
Fire Spirit
Valkyrie Mega Knight
Elite Barbarians Mega Knight
Electro Spirit Bats Elite Barbarians
Bats
Mega Knight
Mega Knight

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