My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Heal Spirit Dart Goblin Elixir Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Cannon Cart
Giant Snowball
Skeletons Fire Spirit Dart Goblin
Zap
Skeletons Fire Spirit Dart Goblin Cannon Cart
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Heal Spirit Dart Goblin Elixir Golem Cannon Cart
The Log
Skeletons Electro Spirit Fire Spirit Heal Spirit Dart Goblin Elixir Golem Cannon Cart
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Electro Spirit Fire Spirit Heal Spirit Dart Goblin
Royal Delivery
Skeletons Electro Spirit Fire Spirit Heal Spirit Dart Goblin Elixir Golem Cannon Cart
Fireball
Dart Goblin Elixir Golem Cannon Cart
Poison
Dart Goblin Elixir Golem
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Heal Spirit Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Fire Spirit Heal Spirit Dart Goblin Elixir Golem Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Electro Spirit Fire Spirit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Cannon Cart
Fire Spirit
Elixir Golem Cannon Cart
Heal Spirit
Elixir Golem Cannon Cart
Dart Goblin
Elixir Golem Mirror Cannon Cart
Elixir Golem
Heal Spirit Fire Spirit Dart Goblin Mirror
Mirror
Dart Goblin Elixir Golem Cannon Cart
Cannon Cart
Electro Spirit Fire Spirit Heal Spirit Dart Goblin Mirror

Defense Synergies 1 5

Skeletons
Dart Goblin Electro Spirit Fire Spirit Cannon Cart
Electro Spirit
Skeletons
Fire Spirit
Skeletons
Heal Spirit
Dart Goblin
Skeletons Mirror Cannon Cart
Elixir Golem
Mirror
Dart Goblin
Cannon Cart
Skeletons Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin
Skeletons Dart Goblin Cannon Cart
Skeletons Fire Spirit Dart Goblin Cannon Cart
Skeletons Dart Goblin Cannon Cart
Skeletons Electro Spirit Fire Spirit Dart Goblin Cannon Cart
Dart Goblin Electro Spirit Fire Spirit
Electro Spirit Dart Goblin Cannon Cart
Skeletons
Skeletons Fire Spirit Dart Goblin Cannon Cart
Dart Goblin Skeletons Electro Spirit Cannon Cart
Dart Goblin
Skeletons Fire Spirit Cannon Cart
Fire Spirit Electro Spirit Dart Goblin Cannon Cart
Cannon Cart
Skeletons Cannon Cart
Fire Spirit Electro Spirit Dart Goblin Cannon Cart
Electro Spirit Fire Spirit Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Electro Spirit Fire Spirit Dart Goblin Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart
Cannon Cart
Skeletons Cannon Cart
Cannon Cart
Skeletons Cannon Cart
Fire Spirit Skeletons Electro Spirit Dart Goblin
Skeletons Dart Goblin Cannon Cart
Cannon Cart
Skeletons Electro Spirit Cannon Cart
Skeletons Dart Goblin
Dart Goblin Cannon Cart
Cannon Cart Skeletons
Dart Goblin Cannon Cart
Skeletons Electro Spirit Dart Goblin Cannon Cart
Electro Spirit Dart Goblin Cannon Cart
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin Cannon Cart
Cannon Cart Dart Goblin
Fire Spirit
Electro Spirit Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Fire Spirit
Dart Goblin Cannon Cart
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Cannon Cart
Electro Spirit Fire Spirit
Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin
Electro Spirit Dart Goblin
Dart Goblin
Electro Spirit
Electro Spirit Fire Spirit Dart Goblin Cannon Cart
Fire Spirit Dart Goblin
Dart Goblin Cannon Cart
Dart Goblin
Dart Goblin Cannon Cart
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin Cannon Cart
Cannon Cart
Dart Goblin

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