My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Goblins Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Fire Spirit Goblins Miner
Zap
Skeletons Fire Spirit Goblins
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Valkyrie
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Valkyrie Miner
Fireball
Poison
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Giant Snowball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Giant Snowball Miner Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball Miner
Fire Spirit
Valkyrie Miner Giant Snowball
Ice Spirit
Valkyrie Goblins Giant Snowball Miner
Goblins
Miner Ice Spirit Valkyrie
Giant Snowball
Electro Spirit Fire Spirit Ice Spirit Valkyrie Miner
Valkyrie
Fire Spirit Ice Spirit Goblins Giant Snowball
Miner
Fire Spirit Goblins Electro Spirit Ice Spirit Giant Snowball

Defense Synergies 0 15

Skeletons
Electro Spirit Fire Spirit Ice Spirit Giant Snowball
Electro Spirit
Skeletons Giant Snowball
Fire Spirit
Skeletons Ice Spirit Giant Snowball Valkyrie
Ice Spirit
Skeletons Fire Spirit Goblins Giant Snowball Valkyrie Miner
Goblins
Ice Spirit Giant Snowball
Giant Snowball
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Valkyrie Miner
Valkyrie
Fire Spirit Ice Spirit Giant Snowball
Miner
Ice Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeletons Ice Spirit Goblins Valkyrie
Skeletons Fire Spirit Goblins Giant Snowball Valkyrie
Skeletons Goblins Valkyrie
Valkyrie
Skeletons Electro Spirit Fire Spirit Goblins Giant Snowball Valkyrie
Giant Snowball Electro Spirit Fire Spirit Ice Spirit
Electro Spirit Valkyrie
Skeletons Goblins
Skeletons Fire Spirit Ice Spirit Goblins Giant Snowball Valkyrie Miner
Goblins Valkyrie Skeletons Electro Spirit Giant Snowball
Giant Snowball
Skeletons Fire Spirit Ice Spirit Giant Snowball Valkyrie
Fire Spirit Valkyrie Electro Spirit Ice Spirit Goblins Giant Snowball
Ice Spirit Giant Snowball
Skeletons Goblins Valkyrie
Fire Spirit Ice Spirit Valkyrie Electro Spirit Goblins Giant Snowball
Giant Snowball Valkyrie Electro Spirit Fire Spirit Ice Spirit
Valkyrie Electro Spirit Fire Spirit Goblins Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblins Giant Snowball
Giant Snowball Valkyrie Miner
Skeletons Ice Spirit Goblins Valkyrie
Valkyrie
Skeletons Valkyrie
Fire Spirit Skeletons Electro Spirit Ice Spirit Giant Snowball
Skeletons Goblins Valkyrie
Valkyrie
Skeletons Electro Spirit Ice Spirit Goblins Giant Snowball Valkyrie
Skeletons
Valkyrie
Giant Snowball Valkyrie
Skeletons Valkyrie
Valkyrie
Skeletons Electro Spirit Ice Spirit Goblins Valkyrie
Valkyrie Electro Spirit Giant Snowball
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Giant Snowball Miner
Miner
Valkyrie
Fire Spirit Giant Snowball Valkyrie
Electro Spirit Fire Spirit Ice Spirit Giant Snowball
Fire Spirit
Fire Spirit Ice Spirit Giant Snowball
Miner Giant Snowball
Fire Spirit Goblins Giant Snowball
Miner Valkyrie
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Miner
Giant Snowball
Giant Snowball
Giant Snowball
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Valkyrie Miner
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit Fire Spirit Ice Spirit Valkyrie
Miner Giant Snowball
Giant Snowball Miner
Miner
Fire Spirit Giant Snowball
Electro Spirit Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Miner
Electro Spirit Ice Spirit Giant Snowball
Giant Snowball
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Giant Snowball
Miner Valkyrie
Giant Snowball
Giant Snowball
Electro Spirit Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Miner

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