My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Fire Spirit Goblins Goblin Gang
Zap
Skeletons Fire Spirit Goblins Goblin Gang
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Goblin Gang
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Goblin Gang
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Goblin Gang
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Goblin Gang
Fireball
Goblin Gang
Poison
Goblin Gang
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Zap Giant Snowball Goblin Gang

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Giant Snowball
Fire Spirit
Zap Giant Snowball
Ice Spirit
Zap Goblins Giant Snowball
Goblins
Ice Spirit Zap
Zap
Ice Spirit Electro Spirit Fire Spirit Goblins Giant Snowball
Giant Snowball
Electro Spirit Fire Spirit Ice Spirit Zap
Goblin Gang

Defense Synergies 3 16

Skeletons
Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball
Electro Spirit
Skeletons Zap Giant Snowball
Fire Spirit
Skeletons Ice Spirit Zap Giant Snowball
Ice Spirit
Zap Goblin Gang Skeletons Fire Spirit Goblins Giant Snowball
Goblins
Ice Spirit Zap Giant Snowball
Zap
Ice Spirit Skeletons Electro Spirit Fire Spirit Goblins Giant Snowball Goblin Gang
Giant Snowball
Goblin Gang Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Zap
Goblin Gang
Ice Spirit Giant Snowball Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeletons Ice Spirit Goblins Zap Goblin Gang
Goblin Gang Skeletons Fire Spirit Goblins Giant Snowball
Skeletons Goblins Goblin Gang
Goblin Gang Skeletons Electro Spirit Fire Spirit Goblins Zap Giant Snowball
Giant Snowball Electro Spirit Fire Spirit Ice Spirit Zap Goblin Gang
Electro Spirit Zap
Skeletons Goblins Goblin Gang
Goblin Gang Skeletons Fire Spirit Ice Spirit Goblins Giant Snowball
Goblins Goblin Gang Skeletons Electro Spirit Zap Giant Snowball
Zap Giant Snowball Goblin Gang
Skeletons Fire Spirit Ice Spirit Zap Giant Snowball Goblin Gang
Fire Spirit Electro Spirit Ice Spirit Goblins Zap Giant Snowball Goblin Gang
Goblin Gang
Ice Spirit Zap Giant Snowball Goblin Gang
Skeletons Goblins Goblin Gang
Fire Spirit Ice Spirit Electro Spirit Goblins Zap Giant Snowball Goblin Gang
Zap Giant Snowball Electro Spirit Fire Spirit Ice Spirit
Goblin Gang Electro Spirit Fire Spirit Goblins Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Goblins Zap Giant Snowball
Zap Giant Snowball Goblin Gang
Goblin Gang Skeletons Ice Spirit Goblins Zap
Goblin Gang Zap
Skeletons Goblin Gang
Fire Spirit Skeletons Electro Spirit Ice Spirit Zap Giant Snowball Goblin Gang
Goblin Gang Skeletons Goblins
Zap Skeletons Electro Spirit Ice Spirit Goblins Giant Snowball
Skeletons Goblin Gang
Zap Giant Snowball
Skeletons Goblin Gang
Goblin Gang Skeletons Electro Spirit Ice Spirit Goblins Zap
Electro Spirit Zap Giant Snowball
Electro Spirit Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball
Fire Spirit Zap Giant Snowball
Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball
Fire Spirit
Fire Spirit Ice Spirit Zap Giant Snowball
Zap Giant Snowball
Fire Spirit Goblins Giant Snowball Goblin Gang
Zap
Fire Spirit Zap Giant Snowball
Fire Spirit Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Fire Spirit Zap Giant Snowball
Fire Spirit Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Electro Spirit Fire Spirit Ice Spirit
Zap Giant Snowball
Zap Giant Snowball
Zap
Fire Spirit Zap Giant Snowball
Zap Electro Spirit Ice Spirit Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Electro Spirit Ice Spirit Giant Snowball
Giant Snowball
Zap Electro Spirit Fire Spirit Ice Spirit Goblin Gang
Fire Spirit Zap Giant Snowball
Goblin Gang
Zap Giant Snowball
Zap Giant Snowball
Zap Electro Spirit Ice Spirit Giant Snowball Goblin Gang
Zap Giant Snowball
Zap Giant Snowball

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