My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Godly!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Mortar Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Fire Spirit Wall Breakers
Zap
Skeletons Fire Spirit Mortar Wall Breakers
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Mortar Wall Breakers
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Wall Breakers
Earthquake
Skeletons Mortar
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Wall Breakers
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Wall Breakers
Fireball
Mortar Wall Breakers
Poison
Mortar
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Mortar Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Wall Breakers Mortar Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Wall Breakers
Fire Spirit
Mortar Wall Breakers
Ice Spirit
Mortar Wall Breakers Mega Knight
Mortar
Fire Spirit Ice Spirit Fireball
Fireball
Electro Spirit Mortar Wall Breakers Mega Knight
Wall Breakers
Electro Spirit Fire Spirit Ice Spirit Fireball Mega Knight
Mega Knight
Ice Spirit Fireball Wall Breakers

Defense Synergies 0 10

Skeletons
Electro Spirit Fire Spirit Ice Spirit Mortar
Electro Spirit
Skeletons
Fire Spirit
Skeletons Ice Spirit
Ice Spirit
Skeletons Fire Spirit Mortar Fireball Mega Knight
Mortar
Skeletons Ice Spirit Fireball
Fireball
Ice Spirit Mortar Mega Knight
Wall Breakers
Mega Knight
Ice Spirit Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball
Skeletons Ice Spirit Mortar Mega Knight
Mortar Mega Knight Skeletons Fire Spirit
Skeletons Mortar Mega Knight
Fireball Mega Knight
Fireball Skeletons Electro Spirit Fire Spirit Mega Knight
Electro Spirit Fire Spirit Ice Spirit Mortar Fireball
Electro Spirit Fireball Mega Knight
Skeletons Mortar
Skeletons Fire Spirit Ice Spirit Mega Knight
Skeletons Electro Spirit Fireball Mega Knight
Fireball
Mortar Mega Knight Skeletons Fire Spirit Ice Spirit Fireball
Fire Spirit Fireball Mega Knight Electro Spirit Ice Spirit Mortar
Mortar Mega Knight
Ice Spirit Mortar Fireball Mega Knight
Mega Knight Skeletons Mortar Fireball
Fire Spirit Ice Spirit Mortar Fireball Mega Knight Electro Spirit
Mortar Electro Spirit Fire Spirit Ice Spirit Fireball Mega Knight
Mortar
Mega Knight Electro Spirit Fire Spirit Fireball
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball
Fireball Mortar Mega Knight
Mega Knight Skeletons Ice Spirit
Mega Knight Fireball
Skeletons Mega Knight
Fire Spirit Fireball Skeletons Electro Spirit Ice Spirit
Skeletons Fireball
Mega Knight
Mega Knight Skeletons Electro Spirit Ice Spirit Mortar Fireball
Skeletons
Mega Knight
Mega Knight Fireball
Mega Knight Skeletons Fireball
Fireball Mega Knight
Skeletons Electro Spirit Ice Spirit Mortar Fireball
Mega Knight Electro Spirit Fireball
Electro Spirit Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball
Fireball
Fireball Fire Spirit Mortar Mega Knight
Fireball Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Mortar
Fireball Fire Spirit Ice Spirit
Fireball Mortar
Fire Spirit Fireball
Mortar Fireball
Fireball Fire Spirit
Fire Spirit Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Mega Knight
Mortar Fireball
Fire Spirit Mortar Fireball Mega Knight
Fire Spirit Mortar Fireball Mega Knight
Fireball Mega Knight
Fireball
Mortar Fireball
Electro Spirit Fire Spirit Ice Spirit Mortar Fireball Mega Knight
Mortar Fireball
Fireball Mortar Mega Knight
Fireball Mortar
Fire Spirit Fireball
Electro Spirit Ice Spirit Fireball
Fireball
Mortar Fireball Mega Knight
Electro Spirit Ice Spirit Fireball
Mega Knight
Fireball
Electro Spirit Fire Spirit Ice Spirit Fireball
Fireball Fire Spirit
Fireball
Fireball Mega Knight
Mortar Fireball
Fireball
Mega Knight
Electro Spirit Ice Spirit Fireball
Fireball
Mortar Fireball Mega Knight
Fireball Mortar Mega Knight

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