My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Goblin Drill Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Goblin Drill Miner
Giant Snowball
Skeletons Fire Spirit Goblin Barrel Goblin Drill Miner
Zap
Skeletons Fire Spirit Goblin Barrel Goblin Drill
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Barrel Goblin Drill
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Barrel Goblin Drill
Earthquake
Skeletons Goblin Barrel Goblin Drill
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Barrel Goblin Drill
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Barrel Goblin Drill Miner
Fireball
Goblin Barrel Goblin Drill
Poison
Goblin Drill
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Rage Goblin Drill Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Rage Goblin Barrel Miner Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill Miner
Fire Spirit
Goblin Drill Miner Goblin Barrel
Ice Spirit
Goblin Barrel Goblin Drill Miner
Rage
Goblin Barrel
Ice Spirit Fire Spirit Goblin Drill Miner
Goblin Drill
Fire Spirit Electro Spirit Ice Spirit Goblin Barrel
Miner
Fire Spirit Electro Spirit Ice Spirit Goblin Barrel

Defense Synergies 0 8

Skeletons
Electro Spirit Fire Spirit Ice Spirit
Electro Spirit
Skeletons Goblin Drill
Fire Spirit
Skeletons Ice Spirit Goblin Drill
Ice Spirit
Skeletons Fire Spirit Goblin Drill Miner
Rage
Goblin Barrel
Goblin Drill
Electro Spirit Fire Spirit Ice Spirit
Miner
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Ice Spirit Goblin Drill
Skeletons Fire Spirit Goblin Drill
Skeletons Goblin Drill
Skeletons Electro Spirit Fire Spirit
Electro Spirit Fire Spirit Ice Spirit
Electro Spirit
Skeletons Goblin Drill
Skeletons Fire Spirit Ice Spirit Miner
Skeletons Electro Spirit Goblin Drill
Goblin Drill Skeletons Fire Spirit Ice Spirit
Fire Spirit Electro Spirit Ice Spirit Goblin Drill
Goblin Drill
Ice Spirit Goblin Drill
Skeletons Goblin Drill
Fire Spirit Ice Spirit Electro Spirit Goblin Drill
Goblin Drill Electro Spirit Fire Spirit Ice Spirit
Goblin Drill
Electro Spirit Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Miner
Skeletons Ice Spirit
Skeletons Goblin Drill
Fire Spirit Skeletons Electro Spirit Ice Spirit
Skeletons
Skeletons Electro Spirit Ice Spirit
Skeletons Goblin Drill
Skeletons
Skeletons Electro Spirit Ice Spirit Goblin Drill
Electro Spirit
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Miner
Goblin Drill Miner
Fire Spirit
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Fire Spirit Ice Spirit
Miner
Fire Spirit
Miner
Fire Spirit
Fire Spirit Miner
Goblin Drill
Fire Spirit
Fire Spirit Miner
Goblin Drill
Electro Spirit Fire Spirit Ice Spirit
Miner
Miner
Miner
Fire Spirit
Electro Spirit Ice Spirit
Miner
Electro Spirit Ice Spirit
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Miner
Electro Spirit Ice Spirit
Miner

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