My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Goblin Cage Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Cage Royal Ghost
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Cage Royal Ghost
Fireball
Goblin Cage
Poison
Goblin Cage
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Royal Delivery Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Royal Delivery Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Royal Delivery Royal Ghost Goblin Cage Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fire Spirit
Goblin Cage
Ice Spirit
Goblin Cage Royal Ghost
Royal Delivery
Goblin Cage
Ice Spirit Fire Spirit Royal Ghost
Lightning
Royal Ghost
Ice Spirit Goblin Cage

Defense Synergies 2 10

Skeletons
Goblin Cage Electro Spirit Fire Spirit Ice Spirit Royal Delivery Royal Ghost
Electro Spirit
Skeletons
Fire Spirit
Skeletons Ice Spirit
Ice Spirit
Goblin Cage Skeletons Fire Spirit Royal Delivery Royal Ghost
Royal Delivery
Skeletons Ice Spirit Goblin Cage Royal Ghost
Goblin Cage
Skeletons Ice Spirit Royal Delivery
Lightning
Royal Ghost
Skeletons Ice Spirit Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage
Skeletons Ice Spirit Royal Delivery Goblin Cage
Goblin Cage Skeletons Fire Spirit Royal Delivery Lightning
Goblin Cage Skeletons
Lightning Royal Delivery Goblin Cage
Royal Delivery Skeletons Electro Spirit Fire Spirit Royal Ghost
Lightning Electro Spirit Fire Spirit Ice Spirit Royal Delivery Goblin Cage
Lightning Electro Spirit Goblin Cage
Skeletons Goblin Cage
Skeletons Fire Spirit Ice Spirit Royal Delivery Royal Ghost
Skeletons Electro Spirit Royal Delivery Royal Ghost
Royal Delivery
Goblin Cage Skeletons Fire Spirit Ice Spirit Royal Delivery Lightning
Fire Spirit Electro Spirit Ice Spirit Royal Delivery Goblin Cage Royal Ghost
Goblin Cage
Ice Spirit Royal Delivery Goblin Cage Lightning
Skeletons Royal Delivery Goblin Cage
Fire Spirit Ice Spirit Royal Delivery Goblin Cage Electro Spirit Royal Ghost
Royal Delivery Goblin Cage Electro Spirit Fire Spirit Ice Spirit Royal Ghost
Goblin Cage
Royal Ghost Electro Spirit Fire Spirit Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Goblin Cage Royal Ghost
Royal Delivery Lightning Royal Ghost
Royal Delivery Skeletons Ice Spirit Goblin Cage Lightning
Lightning Royal Delivery Goblin Cage
Skeletons Royal Delivery Goblin Cage
Fire Spirit Royal Delivery Skeletons Electro Spirit Ice Spirit
Royal Delivery Skeletons Goblin Cage Lightning
Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Lightning Skeletons Electro Spirit Ice Spirit
Skeletons Royal Delivery Goblin Cage
Goblin Cage
Lightning Royal Delivery Goblin Cage
Royal Delivery Lightning Skeletons Goblin Cage
Goblin Cage
Skeletons Electro Spirit Ice Spirit Royal Delivery Goblin Cage Lightning
Electro Spirit Royal Delivery Goblin Cage Royal Ghost
Electro Spirit Royal Delivery Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Royal Ghost
Lightning
Lightning
Fire Spirit
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Fire Spirit Ice Spirit Lightning
Lightning
Lightning Fire Spirit
Lightning
Lightning Fire Spirit
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Electro Spirit Fire Spirit Ice Spirit
Lightning Royal Ghost
Lightning
Lightning
Lightning Fire Spirit
Lightning Electro Spirit Ice Spirit
Lightning
Lightning
Lightning Electro Spirit Ice Spirit
Lightning
Lightning Electro Spirit Fire Spirit Ice Spirit
Lightning Fire Spirit
Lightning
Lightning
Lightning
Electro Spirit Ice Spirit Lightning
Lightning
Lightning Royal Ghost
Lightning

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