My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Cannon Flying Machine Hog Rider
Zap
Skeletons Fire Spirit Cannon Flying Machine
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Cannon
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Flying Machine
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Flying Machine Hog Rider
Fireball
Cannon Flying Machine Hog Rider
Poison
Cannon Flying Machine
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Giant Snowball Cannon Flying Machine Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball Hog Rider
Fire Spirit
Hog Rider Giant Snowball
Ice Spirit
Hog Rider Giant Snowball
Giant Snowball
Hog Rider Electro Spirit Fire Spirit Ice Spirit Flying Machine
Cannon
Flying Machine
Giant Snowball Hog Rider
Hog Rider
Fire Spirit Ice Spirit Giant Snowball Electro Spirit Flying Machine

Defense Synergies 1 14

Skeletons
Cannon Electro Spirit Fire Spirit Ice Spirit Giant Snowball Flying Machine
Electro Spirit
Skeletons Giant Snowball
Fire Spirit
Skeletons Ice Spirit Giant Snowball
Ice Spirit
Skeletons Fire Spirit Giant Snowball Cannon Flying Machine
Giant Snowball
Skeletons Electro Spirit Fire Spirit Ice Spirit Cannon Flying Machine
Cannon
Skeletons Ice Spirit Giant Snowball Flying Machine
Flying Machine
Skeletons Ice Spirit Giant Snowball Cannon
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine
Skeletons Ice Spirit Cannon Flying Machine
Cannon Skeletons Fire Spirit Giant Snowball
Cannon Skeletons
Skeletons Electro Spirit Fire Spirit Giant Snowball Cannon Flying Machine
Giant Snowball Electro Spirit Fire Spirit Ice Spirit Cannon Flying Machine
Electro Spirit Cannon Flying Machine
Cannon Skeletons
Skeletons Fire Spirit Ice Spirit Giant Snowball Cannon
Skeletons Electro Spirit Giant Snowball Cannon Flying Machine
Giant Snowball Flying Machine
Cannon Skeletons Fire Spirit Ice Spirit Giant Snowball Flying Machine
Fire Spirit Electro Spirit Ice Spirit Giant Snowball Cannon
Cannon
Ice Spirit Giant Snowball Cannon
Skeletons Cannon
Fire Spirit Ice Spirit Cannon Electro Spirit Giant Snowball Flying Machine
Giant Snowball Electro Spirit Fire Spirit Ice Spirit Cannon Flying Machine
Cannon
Electro Spirit Fire Spirit Giant Snowball Cannon Flying Machine
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Giant Snowball Flying Machine
Skeletons Ice Spirit
Skeletons Cannon
Fire Spirit Skeletons Electro Spirit Ice Spirit Giant Snowball Flying Machine
Skeletons Flying Machine
Skeletons Electro Spirit Ice Spirit Giant Snowball Flying Machine
Skeletons Cannon
Flying Machine
Giant Snowball
Skeletons Cannon
Cannon Flying Machine
Skeletons Electro Spirit Ice Spirit Flying Machine
Electro Spirit Giant Snowball Cannon Flying Machine
Electro Spirit Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Giant Snowball Flying Machine
Flying Machine
Flying Machine
Fire Spirit Giant Snowball
Electro Spirit Fire Spirit Ice Spirit Giant Snowball Flying Machine
Fire Spirit Flying Machine
Fire Spirit Ice Spirit Giant Snowball Flying Machine
Giant Snowball Flying Machine
Fire Spirit Giant Snowball
Flying Machine
Fire Spirit Giant Snowball Flying Machine
Flying Machine Fire Spirit Giant Snowball
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Flying Machine
Giant Snowball
Fire Spirit Giant Snowball Flying Machine
Fire Spirit Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball Electro Spirit Fire Spirit Ice Spirit
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Fire Spirit Giant Snowball Flying Machine
Electro Spirit Ice Spirit Giant Snowball Flying Machine
Giant Snowball
Giant Snowball
Electro Spirit Ice Spirit Giant Snowball
Giant Snowball
Electro Spirit Fire Spirit Ice Spirit Flying Machine
Fire Spirit Giant Snowball Flying Machine
Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Flying Machine
Electro Spirit Ice Spirit Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: