My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons Fire Spirit Princess
Zap
Skeletons Fire Spirit Princess Sparky
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Valkyrie Princess Sparky
The Log
Skeletons Electro Spirit Fire Spirit Princess Sparky
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Fire Spirit Princess
Royal Delivery
Skeletons Electro Spirit Fire Spirit Valkyrie Princess Sparky
Fireball
Princess Sparky
Poison
Princess Sparky
Lightning
Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Zap Valkyrie Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Valkyrie Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Zap Void Princess Valkyrie Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Zap

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Sparky
Fire Spirit
Valkyrie Zap Sparky
Zap
Void Sparky Electro Spirit Fire Spirit Valkyrie Princess
Valkyrie
Fire Spirit Zap Sparky
Void
Zap
Princess
Zap Sparky
Sparky
Zap Electro Spirit Fire Spirit Valkyrie Princess

Defense Synergies 0 15

Skeletons
Electro Spirit Fire Spirit Zap Princess Sparky
Electro Spirit
Skeletons Zap
Fire Spirit
Skeletons Zap Valkyrie Sparky
Zap
Skeletons Electro Spirit Fire Spirit Valkyrie Void Princess Sparky
Valkyrie
Fire Spirit Zap Princess Sparky
Void
Zap
Princess
Skeletons Zap Valkyrie
Sparky
Skeletons Fire Spirit Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Void Sparky
Sparky Skeletons Zap Valkyrie
Sparky Skeletons Fire Spirit Valkyrie Void
Sparky Skeletons Valkyrie
Valkyrie Princess Sparky
Skeletons Electro Spirit Fire Spirit Zap Valkyrie
Electro Spirit Fire Spirit Zap Void Princess
Electro Spirit Zap Valkyrie Void Sparky
Sparky Skeletons Princess
Skeletons Fire Spirit Valkyrie Sparky
Valkyrie Skeletons Electro Spirit Zap Princess
Zap Princess
Sparky Skeletons Fire Spirit Zap Valkyrie
Fire Spirit Valkyrie Sparky Electro Spirit Zap Princess
Sparky
Zap Sparky
Sparky Skeletons Valkyrie
Fire Spirit Electro Spirit Zap Valkyrie
Zap Valkyrie Electro Spirit Fire Spirit Princess
Sparky
Valkyrie Electro Spirit Fire Spirit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Void Sparky
Void Zap Valkyrie
Skeletons Zap Valkyrie Sparky
Valkyrie Zap Sparky
Skeletons Valkyrie Sparky
Fire Spirit Skeletons Electro Spirit Zap Princess
Sparky Skeletons Valkyrie Void
Valkyrie Sparky
Zap Void Skeletons Electro Spirit Valkyrie Sparky
Skeletons Sparky
Valkyrie Sparky
Zap Valkyrie Void
Skeletons Valkyrie Sparky
Valkyrie Princess Sparky
Sparky Skeletons Electro Spirit Zap Valkyrie
Valkyrie Electro Spirit Zap Princess Sparky
Electro Spirit Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Valkyrie Sparky
Void Zap Princess
Void Sparky
Valkyrie Void Sparky
Fire Spirit Zap Valkyrie Sparky
Electro Spirit Fire Spirit Zap Princess
Fire Spirit Princess Sparky
Fire Spirit Zap Princess
Void Zap
Fire Spirit Void Sparky
Void Zap Valkyrie Princess Sparky
Void Fire Spirit Zap Princess
Fire Spirit Void Princess Sparky
Void Princess
Princess Zap Sparky
Zap Princess Sparky
Princess Sparky
Sparky
Sparky
Void Fire Spirit Zap Princess Sparky
Fire Spirit Zap Valkyrie Void Princess
Void Sparky
Void Princess
Void Sparky
Zap Void
Zap Electro Spirit Fire Spirit Valkyrie Princess Sparky
Void Zap Princess Sparky
Void Zap Princess Sparky
Void Zap Sparky
Fire Spirit Zap Void Princess Sparky
Zap Electro Spirit Void
Void Sparky
Void Zap Sparky
Zap Void Electro Spirit Princess Sparky
Sparky
Princess Sparky
Zap Electro Spirit Fire Spirit Void Princess
Fire Spirit Zap Princess
Void Valkyrie Princess Sparky
Zap Princess
Void Zap Sparky
Sparky
Zap Electro Spirit Princess Sparky
Zap Void Princess
Void Zap Princess Sparky
Sparky
Void Sparky
Void

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