My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Rune Giant Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Baby Dragon Rune Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Spirit Valkyrie Electro Wizard
The Log
Skeletons Electro Spirit
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Valkyrie Baby Dragon Electro Wizard
Fireball
Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Baby Dragon Rune Giant Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fireball Valkyrie Baby Dragon Rune Giant Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Electro Spirit Fireball Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Golem
Fireball
Golem Electro Spirit Baby Dragon Electro Wizard
Valkyrie
Baby Dragon Electro Wizard
Baby Dragon
Golem Fireball Valkyrie Electro Wizard
Rune Giant
Electro Wizard
Golem
Fireball Baby Dragon Electro Spirit Electro Wizard
Electro Wizard
Fireball Valkyrie Baby Dragon Rune Giant Golem

Defense Synergies 0 9

Skeletons
Electro Spirit Baby Dragon Electro Wizard
Electro Spirit
Skeletons Baby Dragon Electro Wizard
Fireball
Valkyrie Electro Wizard
Valkyrie
Fireball Baby Dragon Electro Wizard
Baby Dragon
Skeletons Electro Spirit Valkyrie
Rune Giant
Golem
Electro Wizard
Skeletons Electro Spirit Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon Electro Wizard
Skeletons Valkyrie Electro Wizard
Skeletons Valkyrie Electro Wizard
Skeletons Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Skeletons Electro Spirit Valkyrie Baby Dragon Electro Wizard
Electro Wizard Electro Spirit Fireball Baby Dragon
Electro Spirit Fireball Valkyrie Baby Dragon Electro Wizard
Skeletons
Skeletons Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Electro Spirit Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Skeletons Fireball Valkyrie Electro Wizard
Fireball Valkyrie Electro Spirit Baby Dragon Electro Wizard
Electro Wizard
Fireball Electro Wizard
Skeletons Fireball Valkyrie Electro Wizard
Fireball Valkyrie Electro Spirit Baby Dragon Electro Wizard
Valkyrie Baby Dragon Electro Spirit Fireball Electro Wizard
Electro Wizard
Valkyrie Electro Spirit Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Baby Dragon
Skeletons Valkyrie Electro Wizard
Valkyrie Fireball Electro Wizard
Skeletons Valkyrie
Fireball Skeletons Electro Spirit Baby Dragon Electro Wizard
Skeletons Fireball Valkyrie Electro Wizard
Valkyrie
Electro Wizard Skeletons Electro Spirit Fireball Valkyrie Baby Dragon
Skeletons
Valkyrie
Fireball Valkyrie Electro Wizard
Skeletons Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Electro Wizard Skeletons Electro Spirit Fireball Valkyrie Baby Dragon
Valkyrie Electro Spirit Fireball Baby Dragon Electro Wizard
Electro Spirit Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Electro Spirit Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Electro Wizard
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Electro Spirit Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Electro Wizard Electro Spirit Fireball
Fireball
Fireball
Electro Spirit Fireball Electro Wizard
Fireball
Electro Wizard Electro Spirit Fireball
Fireball Baby Dragon Electro Wizard
Fireball
Fireball Valkyrie Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Electro Spirit Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: