My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Prince
Giant Snowball
Skeletons Goblin Curse
Zap
Skeletons Firecracker Goblin Curse Prince
Barbarian Barrel
Skeletons Electro Spirit Firecracker Goblin Curse
The Log
Skeletons Electro Spirit Firecracker Goblin Curse Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker Goblin Curse
Royal Delivery
Skeletons Electro Spirit Firecracker Prince
Fireball
Firecracker
Poison
Firecracker Goblin Curse
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse Tornado Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Goblin Curse Firecracker Tornado Prince Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Goblin Curse Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Curse Electro Giant
Firecracker
Tornado Prince
Goblin Curse
Electro Spirit
Tornado
Electro Giant Firecracker
Prince
Firecracker Lightning Electro Giant
Lightning
Electro Giant Prince
Electro Giant
Tornado Lightning Electro Spirit Prince

Defense Synergies 0 9

Skeletons
Electro Spirit Firecracker Tornado Prince
Electro Spirit
Skeletons
Firecracker
Skeletons Tornado Prince
Goblin Curse
Tornado
Skeletons Firecracker Prince Electro Giant
Prince
Skeletons Firecracker Tornado Electro Giant
Lightning
Electro Giant
Tornado Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Skeletons Firecracker Goblin Curse Prince
Tornado Prince Skeletons Goblin Curse Lightning
Prince Skeletons Firecracker Goblin Curse
Lightning Firecracker Tornado Prince
Tornado Skeletons Electro Spirit Firecracker
Tornado Lightning Electro Spirit Firecracker Goblin Curse
Lightning Electro Spirit Electro Giant
Skeletons Goblin Curse Tornado Prince
Tornado Skeletons Firecracker Prince
Goblin Curse Skeletons Electro Spirit Firecracker Tornado Electro Giant
Firecracker Goblin Curse Tornado
Prince Skeletons Goblin Curse Lightning
Electro Spirit Firecracker Goblin Curse Tornado Prince
Goblin Curse Prince
Tornado Goblin Curse Prince Lightning Electro Giant
Skeletons Firecracker Tornado Prince
Electro Spirit Firecracker Tornado Prince
Tornado Electro Spirit Firecracker Goblin Curse
Goblin Curse Tornado Prince
Electro Spirit Firecracker Goblin Curse Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Electro Giant
Firecracker Prince Lightning
Skeletons Prince Lightning
Prince Lightning Tornado
Skeletons Goblin Curse Prince
Firecracker Electro Giant Skeletons Electro Spirit Goblin Curse Tornado
Prince Skeletons Lightning
Goblin Curse Prince
Lightning Skeletons Electro Spirit Firecracker Tornado Prince
Skeletons Goblin Curse
Prince
Lightning Tornado Prince Electro Giant
Prince Lightning Skeletons Goblin Curse
Firecracker Goblin Curse Electro Giant
Electro Giant Skeletons Electro Spirit Firecracker Tornado Prince Lightning
Electro Spirit Firecracker Goblin Curse Electro Giant
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Goblin Curse Tornado
Lightning
Lightning Firecracker Prince
Firecracker Goblin Curse
Firecracker Electro Giant Electro Spirit Goblin Curse Tornado
Firecracker Tornado
Firecracker Goblin Curse Tornado Lightning
Firecracker Tornado Lightning
Lightning Tornado Prince
Firecracker Lightning Tornado Prince
Lightning Firecracker Goblin Curse Tornado
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Prince
Lightning Firecracker
Lightning Firecracker
Lightning Tornado
Lightning
Lightning Firecracker Prince
Lightning Firecracker Goblin Curse Tornado Electro Giant
Lightning Prince
Lightning Tornado
Tornado Prince Lightning
Lightning
Firecracker Goblin Curse Tornado Electro Giant Electro Spirit
Firecracker Tornado Lightning
Lightning Tornado Prince
Lightning Firecracker Goblin Curse Tornado
Lightning Firecracker Goblin Curse Tornado Electro Giant
Lightning Electro Spirit Firecracker Electro Giant
Lightning
Lightning
Lightning Electro Spirit Firecracker
Prince
Firecracker Goblin Curse Lightning
Lightning Electro Spirit Prince
Lightning Firecracker Goblin Curse Tornado
Lightning Firecracker Prince
Firecracker Lightning
Lightning Tornado Electro Giant
Firecracker Prince
Electro Giant Electro Spirit Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Prince Electro Giant
Prince
Lightning Firecracker

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