My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Firecracker Dart Goblin
The Log
Skeletons Electro Spirit Firecracker Dart Goblin Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Electro Spirit Firecracker Dart Goblin
Royal Delivery
Skeletons Electro Spirit Firecracker Dart Goblin Hog Rider
Fireball
Firecracker Dart Goblin Hog Rider
Poison
Firecracker Dart Goblin
Lightning
Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Ice Golem Earthquake Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Golem Firecracker Dart Goblin Earthquake Tornado Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Ice Golem Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Firecracker
Hog Rider Ice Golem Dart Goblin Earthquake Tornado
Ice Golem
Hog Rider Firecracker Dart Goblin
Dart Goblin
Firecracker Ice Golem Hog Rider
Earthquake
Hog Rider Firecracker Tornado
Hog Rider
Firecracker Ice Golem Earthquake Electro Spirit Dart Goblin Tornado
Tornado
Firecracker Earthquake Hog Rider

Defense Synergies 2 13

Skeletons
Dart Goblin Electro Spirit Firecracker Ice Golem Earthquake Tornado
Electro Spirit
Skeletons
Firecracker
Ice Golem Skeletons Dart Goblin Earthquake Tornado
Ice Golem
Firecracker Skeletons Dart Goblin Earthquake Tornado
Dart Goblin
Skeletons Firecracker Ice Golem Tornado
Earthquake
Skeletons Firecracker Ice Golem Tornado
Hog Rider
Tornado
Skeletons Firecracker Ice Golem Dart Goblin Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Ice Golem Dart Goblin
Skeletons Firecracker Dart Goblin
Tornado Skeletons Dart Goblin
Skeletons Firecracker Dart Goblin
Firecracker Earthquake Tornado
Tornado Skeletons Electro Spirit Firecracker Dart Goblin Earthquake
Dart Goblin Tornado Electro Spirit Firecracker
Earthquake Electro Spirit Ice Golem Dart Goblin
Skeletons Tornado
Tornado Skeletons Firecracker Ice Golem Dart Goblin
Dart Goblin Skeletons Electro Spirit Firecracker Ice Golem Earthquake Tornado
Firecracker Dart Goblin Tornado
Skeletons Earthquake
Electro Spirit Firecracker Dart Goblin Earthquake Tornado
Tornado
Skeletons Firecracker Tornado
Electro Spirit Firecracker Dart Goblin Tornado
Earthquake Tornado Electro Spirit Firecracker Ice Golem Dart Goblin
Dart Goblin Tornado
Electro Spirit Firecracker Dart Goblin Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Firecracker Ice Golem
Skeletons Ice Golem
Ice Golem Tornado
Skeletons
Firecracker Skeletons Electro Spirit Ice Golem Dart Goblin Tornado
Skeletons Ice Golem Dart Goblin
Skeletons Electro Spirit Firecracker Ice Golem Tornado
Skeletons Dart Goblin
Dart Goblin
Tornado
Skeletons Ice Golem
Firecracker Dart Goblin
Skeletons Electro Spirit Firecracker Ice Golem Dart Goblin Tornado
Electro Spirit Firecracker Ice Golem Dart Goblin Earthquake
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin Tornado
Earthquake Dart Goblin
Earthquake Firecracker Ice Golem Dart Goblin
Firecracker Earthquake
Firecracker Electro Spirit Ice Golem Dart Goblin Tornado
Firecracker Dart Goblin Earthquake Tornado
Earthquake Firecracker Ice Golem Dart Goblin Tornado
Firecracker Dart Goblin Tornado
Tornado
Firecracker Dart Goblin Earthquake Tornado
Firecracker Dart Goblin Tornado
Earthquake Firecracker Ice Golem Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Firecracker Ice Golem Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Tornado
Firecracker Dart Goblin Earthquake
Firecracker Dart Goblin Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake
Firecracker Ice Golem Earthquake Tornado Electro Spirit
Firecracker Dart Goblin Earthquake Tornado
Tornado
Firecracker Dart Goblin Tornado
Firecracker Ice Golem Dart Goblin Tornado
Electro Spirit Firecracker Dart Goblin
Dart Goblin Earthquake
Electro Spirit Firecracker
Firecracker Earthquake
Earthquake Electro Spirit Dart Goblin
Firecracker Dart Goblin Tornado
Firecracker Dart Goblin
Firecracker Ice Golem Dart Goblin Earthquake
Tornado
Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin Tornado
Firecracker Dart Goblin Tornado
Firecracker Dart Goblin Tornado
Firecracker Dart Goblin

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