My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Firecracker Goblin Barrel
The Log
Skeletons Electro Spirit Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Electro Spirit Firecracker Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Firecracker Mini P.E.K.K.A Goblin Barrel
Fireball
Firecracker Goblin Barrel
Poison
Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Firecracker Goblin Barrel Mini P.E.K.K.A Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Firecracker
Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Firecracker The Log Mega Knight
Rocket
Goblin Barrel
Firecracker Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 2 9

Skeletons
Electro Spirit Firecracker Mini P.E.K.K.A The Log
Electro Spirit
Skeletons The Log
Firecracker
The Log Skeletons Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Skeletons Firecracker
Rocket
The Log
Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Skeletons Electro Spirit Rocket Mega Knight
Mega Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
Mini P.E.K.K.A Skeletons Firecracker The Log Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Skeletons
Mini P.E.K.K.A Skeletons Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Rocket The Log Mega Knight
The Log Skeletons Electro Spirit Firecracker Mega Knight
Rocket Electro Spirit Firecracker
Rocket Electro Spirit The Log Mega Knight
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Electro Spirit Firecracker The Log Mega Knight
Firecracker
Mini P.E.K.K.A Mega Knight Skeletons Rocket The Log
Rocket Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Rocket Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Firecracker Mini P.E.K.K.A
Mega Knight Electro Spirit Firecracker The Log
The Log Electro Spirit Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Firecracker Mini P.E.K.K.A Rocket The Log Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Mega Knight The Log
Skeletons Mini P.E.K.K.A Mega Knight
Firecracker Rocket Skeletons Electro Spirit
Mini P.E.K.K.A Rocket Skeletons
Mini P.E.K.K.A Mega Knight
Rocket Mega Knight Skeletons Electro Spirit Firecracker Mini P.E.K.K.A The Log
Skeletons
Mega Knight Mini P.E.K.K.A
Rocket Mega Knight The Log
Mini P.E.K.K.A Rocket Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Electro Spirit Firecracker Mini P.E.K.K.A Rocket The Log
Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log Mega Knight
Firecracker Electro Spirit Rocket
Firecracker The Log
The Log Firecracker
The Log Firecracker
Rocket Mini P.E.K.K.A
Firecracker Rocket The Log
Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Firecracker Mini P.E.K.K.A The Log Mega Knight
Rocket Firecracker The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Electro Spirit Mega Knight
Firecracker The Log
The Log Mega Knight
Rocket Firecracker The Log
Firecracker
Rocket Electro Spirit Firecracker
Mini P.E.K.K.A
Rocket The Log Mega Knight
Rocket Electro Spirit Firecracker
Mega Knight
Rocket Firecracker The Log
Electro Spirit Rocket
Rocket Firecracker
The Log
Firecracker Mini P.E.K.K.A Rocket Mega Knight
The Log Firecracker
Rocket
Firecracker Mega Knight
Electro Spirit Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log Mega Knight
Firecracker Rocket Mega Knight

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