My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Goblin Cage Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Firecracker Royal Giant Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Firecracker Goblin Cage
The Log
Skeletons Electro Spirit Firecracker Royal Giant Goblin Cage
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Goblin Cage Inferno Dragon
Fireball
Firecracker Goblin Cage Inferno Dragon
Poison
Firecracker Goblin Cage
Lightning
Goblin Cage Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Barbarian Barrel Firecracker Fireball Goblin Cage Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Barbarian Barrel Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Fireball
Firecracker
Royal Giant Goblin Cage Barbarian Barrel Inferno Dragon
Royal Giant
Firecracker Fireball Barbarian Barrel Electro Spirit
Fireball
Royal Giant Electro Spirit
Goblin Cage
Firecracker Barbarian Barrel
Barbarian Barrel
Royal Giant Firecracker Goblin Cage
Inferno Dragon
Firecracker

Defense Synergies 2 9

Skeletons
Goblin Cage Electro Spirit Firecracker Barbarian Barrel Inferno Dragon
Electro Spirit
Skeletons
Firecracker
Skeletons Goblin Cage Barbarian Barrel
Royal Giant
Fireball
Barbarian Barrel Goblin Cage
Goblin Cage
Skeletons Firecracker Fireball Barbarian Barrel Inferno Dragon
Barbarian Barrel
Fireball Skeletons Firecracker Goblin Cage
Inferno Dragon
Skeletons Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Cage Barbarian Barrel
Inferno Dragon Skeletons Firecracker Goblin Cage
Goblin Cage Skeletons Inferno Dragon
Goblin Cage Inferno Dragon Skeletons Firecracker
Firecracker Fireball Goblin Cage Barbarian Barrel
Fireball Barbarian Barrel Skeletons Electro Spirit Firecracker
Inferno Dragon Electro Spirit Firecracker Fireball Goblin Cage
Electro Spirit Fireball Goblin Cage Barbarian Barrel
Inferno Dragon Skeletons Goblin Cage
Skeletons Firecracker Barbarian Barrel
Skeletons Electro Spirit Firecracker Fireball Barbarian Barrel
Inferno Dragon Firecracker Fireball
Goblin Cage Skeletons Fireball
Fireball Electro Spirit Firecracker Goblin Cage Barbarian Barrel
Inferno Dragon Goblin Cage
Fireball Goblin Cage Inferno Dragon
Skeletons Firecracker Fireball Goblin Cage
Fireball Goblin Cage Electro Spirit Firecracker Barbarian Barrel
Goblin Cage Barbarian Barrel Electro Spirit Firecracker Fireball Inferno Dragon
Goblin Cage Inferno Dragon
Electro Spirit Firecracker Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Goblin Cage Barbarian Barrel
Fireball Firecracker Barbarian Barrel Inferno Dragon
Skeletons Goblin Cage
Fireball Goblin Cage Barbarian Barrel
Skeletons Goblin Cage Inferno Dragon
Firecracker Fireball Skeletons Electro Spirit
Skeletons Fireball Goblin Cage
Goblin Cage Inferno Dragon
Goblin Cage Skeletons Electro Spirit Firecracker Fireball Barbarian Barrel Inferno Dragon
Skeletons Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage
Fireball Goblin Cage
Skeletons Fireball Goblin Cage
Firecracker Fireball Goblin Cage
Skeletons Electro Spirit Firecracker Fireball Goblin Cage Barbarian Barrel Inferno Dragon
Electro Spirit Firecracker Fireball Goblin Cage Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Firecracker Barbarian Barrel
Firecracker Fireball Electro Spirit
Firecracker
Fireball Firecracker Barbarian Barrel
Fireball Firecracker
Fireball
Firecracker Fireball Barbarian Barrel
Fireball Firecracker
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Firecracker Electro Spirit Fireball Barbarian Barrel
Inferno Dragon
Firecracker Fireball Barbarian Barrel
Fireball
Fireball Firecracker Barbarian Barrel
Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Fireball
Electro Spirit Firecracker Fireball
Firecracker Fireball
Electro Spirit Fireball Barbarian Barrel
Fireball Firecracker
Fireball Barbarian Barrel
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker
Electro Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Barbarian Barrel

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