My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Recruits Valkyrie Baby Dragon Cannon Cart Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Valkyrie Baby Dragon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Cannon Cart
Giant Snowball
Skeletons Royal Recruits Baby Dragon
Zap
Skeletons Firecracker Cannon Cart
Barbarian Barrel
Skeletons Electro Spirit Firecracker Royal Recruits Valkyrie Cannon Cart
The Log
Skeletons Electro Spirit Firecracker Royal Recruits Cannon Cart
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker Royal Recruits
Royal Delivery
Skeletons Electro Spirit Firecracker Royal Recruits Valkyrie Baby Dragon Cannon Cart Mother Witch
Fireball
Firecracker Baby Dragon Cannon Cart Mother Witch
Poison
Firecracker Royal Recruits Mother Witch
Lightning
Valkyrie Baby Dragon Cannon Cart Mother Witch
Rocket
Valkyrie Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Valkyrie Baby Dragon Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Firecracker Valkyrie Baby Dragon Mother Witch Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Electro Spirit Firecracker Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Cannon Cart Mother Witch
Firecracker
Royal Recruits Valkyrie Baby Dragon Cannon Cart
Royal Recruits
Firecracker Cannon Cart
Valkyrie
Cannon Cart Firecracker Baby Dragon Mother Witch
Baby Dragon
Firecracker Valkyrie Cannon Cart
Cannon Cart
Valkyrie Electro Spirit Firecracker Royal Recruits Baby Dragon Mother Witch
Mother Witch
Electro Spirit Valkyrie Cannon Cart

Defense Synergies 1 12

Skeletons
Electro Spirit Firecracker Baby Dragon Cannon Cart
Electro Spirit
Skeletons Baby Dragon
Firecracker
Valkyrie Skeletons Royal Recruits Baby Dragon
Royal Recruits
Firecracker
Valkyrie
Firecracker Baby Dragon Cannon Cart Mother Witch
Baby Dragon
Skeletons Electro Spirit Firecracker Valkyrie Cannon Cart Mother Witch
Cannon Cart
Skeletons Valkyrie Baby Dragon
Mother Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Royal Recruits Valkyrie Baby Dragon
Skeletons Firecracker Royal Recruits Valkyrie Cannon Cart
Skeletons Royal Recruits Valkyrie Cannon Cart
Royal Recruits Skeletons Firecracker Valkyrie Cannon Cart
Firecracker Royal Recruits Valkyrie
Skeletons Electro Spirit Firecracker Valkyrie Baby Dragon Cannon Cart Mother Witch
Electro Spirit Firecracker Baby Dragon
Electro Spirit Royal Recruits Valkyrie Baby Dragon Cannon Cart
Skeletons Royal Recruits
Skeletons Firecracker Royal Recruits Valkyrie Cannon Cart
Valkyrie Mother Witch Skeletons Electro Spirit Firecracker Royal Recruits Baby Dragon Cannon Cart
Firecracker Baby Dragon
Royal Recruits Skeletons Valkyrie Cannon Cart
Valkyrie Electro Spirit Firecracker Royal Recruits Baby Dragon Cannon Cart
Royal Recruits Cannon Cart
Royal Recruits
Skeletons Firecracker Royal Recruits Valkyrie Cannon Cart
Valkyrie Electro Spirit Firecracker Royal Recruits Baby Dragon Cannon Cart
Valkyrie Baby Dragon Electro Spirit Firecracker Royal Recruits Cannon Cart Mother Witch
Royal Recruits Cannon Cart
Royal Recruits Valkyrie Electro Spirit Firecracker Baby Dragon Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeletons Cannon Cart
Firecracker Valkyrie Baby Dragon Cannon Cart
Royal Recruits Skeletons Valkyrie Cannon Cart
Royal Recruits Valkyrie Cannon Cart
Royal Recruits Skeletons Valkyrie Cannon Cart
Firecracker Mother Witch Skeletons Electro Spirit Baby Dragon
Royal Recruits Skeletons Valkyrie Cannon Cart
Royal Recruits Valkyrie Cannon Cart
Royal Recruits Skeletons Electro Spirit Firecracker Valkyrie Baby Dragon Cannon Cart
Royal Recruits Skeletons
Royal Recruits Valkyrie Cannon Cart
Royal Recruits Valkyrie
Royal Recruits Cannon Cart Skeletons Valkyrie
Royal Recruits Firecracker Valkyrie Baby Dragon Cannon Cart
Royal Recruits Skeletons Electro Spirit Firecracker Valkyrie Baby Dragon Cannon Cart
Valkyrie Electro Spirit Firecracker Royal Recruits Baby Dragon Cannon Cart Mother Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon Cannon Cart
Cannon Cart Firecracker Royal Recruits Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Mother Witch Electro Spirit Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Firecracker Royal Recruits Valkyrie Cannon Cart
Firecracker Baby Dragon
Firecracker Baby Dragon Cannon Cart
Firecracker Baby Dragon Cannon Cart
Firecracker Baby Dragon Cannon Cart
Firecracker Baby Dragon Cannon Cart
Firecracker Royal Recruits Baby Dragon Cannon Cart
Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon Mother Witch
Baby Dragon
Royal Recruits Baby Dragon Cannon Cart
Firecracker Mother Witch Electro Spirit Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Mother Witch
Electro Spirit Firecracker
Electro Spirit Firecracker
Firecracker
Electro Spirit Royal Recruits Cannon Cart
Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon Cannon Cart
Firecracker Baby Dragon
Firecracker Royal Recruits Cannon Cart
Electro Spirit Firecracker Royal Recruits Baby Dragon
Firecracker
Firecracker Royal Recruits Baby Dragon Cannon Cart
Cannon Cart
Firecracker

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