My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Rune Giant Hunter Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Firecracker Hunter
The Log
Skeletons Electro Spirit Firecracker Hunter
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Hunter
Fireball
Firecracker Hunter
Poison
Firecracker Hunter
Lightning
Hunter Goblinstein
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Firecracker Rune Giant Hunter Goblinstein Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Firecracker

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Firecracker
Rune Giant
Rune Giant
Firecracker Hunter
Hunter
Rune Giant
Lightning
The Log
Goblinstein

Defense Synergies 1 9

Skeletons
Electro Spirit Firecracker Hunter The Log
Electro Spirit
Skeletons Hunter The Log
Firecracker
The Log Skeletons Hunter
Rune Giant
Hunter
Skeletons Electro Spirit Firecracker The Log
Lightning
The Log
The Log
Firecracker Skeletons Electro Spirit Hunter Lightning
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker The Log
Hunter Skeletons Firecracker The Log
Hunter Skeletons Lightning
Hunter Skeletons Firecracker
Lightning Firecracker The Log
The Log Skeletons Electro Spirit Firecracker Hunter
Hunter Lightning Electro Spirit Firecracker
Lightning Electro Spirit The Log
Hunter Skeletons
Skeletons Firecracker Hunter
Skeletons Electro Spirit Firecracker Hunter The Log
Hunter Firecracker
Hunter Skeletons Lightning The Log
Electro Spirit Firecracker Hunter The Log
Hunter
Hunter Lightning The Log
Skeletons Firecracker Hunter
Electro Spirit Firecracker Hunter The Log
Hunter The Log Electro Spirit Firecracker
Hunter
Electro Spirit Firecracker Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Firecracker Hunter Lightning The Log
Skeletons Hunter Lightning The Log
Hunter Lightning The Log
Skeletons Hunter
Firecracker Skeletons Electro Spirit Hunter
Skeletons Hunter Lightning
Hunter
Lightning Skeletons Electro Spirit Firecracker The Log
Skeletons
Hunter
Lightning The Log
Lightning Skeletons Hunter
Firecracker
Skeletons Electro Spirit Firecracker Hunter Lightning The Log
Electro Spirit Firecracker Hunter The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker The Log
Lightning The Log
Lightning Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Hunter
Firecracker The Log
The Log Firecracker Hunter Lightning
The Log Firecracker Lightning
Lightning
Firecracker Lightning The Log
Lightning Firecracker
Lightning Firecracker Hunter The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker Hunter The Log
Lightning Firecracker The Log
Lightning
Lightning
Lightning Firecracker Hunter The Log
Lightning Firecracker The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Electro Spirit Hunter
Firecracker The Log Hunter Lightning
Lightning The Log
Lightning Firecracker The Log
Lightning Firecracker Hunter
Lightning Electro Spirit Firecracker
Lightning
Lightning Hunter The Log
Lightning Electro Spirit Firecracker
Firecracker Lightning The Log
Lightning Electro Spirit
Lightning Firecracker Hunter
The Log
Lightning Firecracker Hunter
The Log Firecracker Lightning
Lightning
Firecracker
Electro Spirit Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log
Lightning Firecracker

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