My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Drill
Giant Snowball
Skeletons Goblin Gang Goblin Drill
Zap
Skeletons Goblin Gang Goblin Drill
Barbarian Barrel
Skeletons Electro Spirit Goblin Gang Rascals Wizard Goblin Drill
The Log
Skeletons Electro Spirit Goblin Gang Rascals Goblin Drill
Earthquake
Skeletons Goblin Gang Goblin Drill
Arrows
Skeletons Electro Spirit Goblin Gang Rascals Goblin Drill
Royal Delivery
Skeletons Electro Spirit Goblin Gang Rascals Wizard Goblin Drill Bowler
Fireball
Goblin Gang Rascals Wizard Goblin Drill Bowler
Poison
Goblin Gang Rascals Wizard Goblin Drill
Lightning
Wizard Bowler
Rocket
Rascals Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Goblin Gang Poison Goblin Drill Rascals Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Electro Spirit Goblin Gang Poison

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill Bowler
Goblin Gang
Goblin Drill Bowler
Rascals
Goblin Drill
Wizard
Poison
Goblin Drill Bowler
Goblin Drill
Electro Spirit Goblin Gang Rascals Poison
Bowler
Electro Spirit Goblin Gang Poison

Defense Synergies 0 7

Skeletons
Electro Spirit Wizard Poison Bowler
Electro Spirit
Skeletons Goblin Drill
Goblin Gang
Rascals Goblin Drill
Rascals
Goblin Gang
Wizard
Skeletons
Poison
Skeletons
Goblin Drill
Electro Spirit Goblin Gang
Bowler
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Skeletons Goblin Gang Rascals Goblin Drill
Goblin Gang Bowler Skeletons Rascals Goblin Drill
Skeletons Goblin Gang Rascals Goblin Drill Bowler
Poison Bowler
Goblin Gang Bowler Skeletons Electro Spirit Rascals
Electro Spirit Goblin Gang Rascals Wizard Poison
Bowler Electro Spirit Rascals Poison
Skeletons Goblin Gang Rascals Goblin Drill
Goblin Gang Skeletons Rascals Bowler
Goblin Gang Poison Skeletons Electro Spirit Rascals Wizard Goblin Drill Bowler
Goblin Gang Rascals Wizard Poison
Goblin Drill Bowler Skeletons Goblin Gang Rascals Wizard
Wizard Bowler Electro Spirit Goblin Gang Rascals Poison Goblin Drill
Goblin Gang Rascals Goblin Drill
Goblin Gang Rascals Goblin Drill Bowler
Wizard Skeletons Goblin Gang Rascals Poison Goblin Drill Bowler
Electro Spirit Goblin Gang Rascals Wizard Goblin Drill Bowler
Wizard Poison Goblin Drill Electro Spirit Rascals Bowler
Goblin Drill
Goblin Gang Rascals Wizard Bowler Electro Spirit Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Skeletons Bowler
Poison Goblin Gang Wizard Bowler
Goblin Gang Skeletons Rascals Bowler
Goblin Gang Bowler Rascals
Skeletons Goblin Gang Rascals Goblin Drill Bowler
Wizard Poison Skeletons Electro Spirit Goblin Gang Rascals
Goblin Gang Rascals Skeletons Bowler
Rascals
Skeletons Electro Spirit Poison
Skeletons Goblin Gang Goblin Drill
Rascals Bowler
Poison Bowler
Rascals Bowler Skeletons Goblin Gang Wizard
Wizard Rascals Bowler
Goblin Gang Rascals Skeletons Electro Spirit Poison Goblin Drill Bowler
Poison Bowler Electro Spirit Rascals Wizard
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Goblin Drill
Poison Bowler
Poison Goblin Drill
Rascals Poison
Wizard Poison Bowler
Wizard Poison Electro Spirit
Wizard Poison Bowler
Poison Wizard Bowler
Poison Wizard
Goblin Gang Poison Bowler
Poison Wizard Bowler
Poison Wizard
Poison Bowler
Poison
Poison
Wizard Poison Goblin Drill Bowler
Wizard Poison Bowler
Poison
Wizard Poison Bowler
Wizard Poison Bowler
Poison Bowler
Wizard Poison
Bowler
Poison Goblin Drill
Poison Electro Spirit Wizard Bowler
Poison Wizard Bowler
Wizard Poison Bowler
Poison
Poison Wizard
Electro Spirit Wizard Poison
Bowler
Poison Wizard
Electro Spirit Poison
Wizard Poison Bowler
Electro Spirit Goblin Gang
Poison Wizard
Poison Goblin Gang Rascals Wizard Bowler
Wizard Poison Bowler
Poison
Electro Spirit Goblin Gang Rascals Poison Bowler
Poison
Poison Bowler
Wizard Bowler

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