My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Witch Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Cannon Cart
Giant Snowball
Skeletons Goblins Guards Witch
Zap
Skeletons Goblins Guards Witch Cannon Cart
Barbarian Barrel
Skeletons Electro Spirit Goblins Tesla Guards Witch Cannon Cart
The Log
Skeletons Electro Spirit Goblins Guards Witch Cannon Cart
Earthquake
Skeletons Tesla Guards Witch
Arrows
Skeletons Electro Spirit Goblins Guards Witch
Royal Delivery
Skeletons Electro Spirit Goblins Guards Witch Cannon Cart
Fireball
Tesla Witch Cannon Cart
Poison
Guards Witch
Lightning
Tesla Witch Cannon Cart
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Goblins Arrows Guards Tesla Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Goblins Arrows

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Cannon Cart
Goblins
Arrows
Cannon Cart
Tesla
Guards
Witch
Cannon Cart
Cannon Cart
Electro Spirit Arrows Witch

Defense Synergies 1 12

Skeletons
Tesla Electro Spirit Witch Cannon Cart
Electro Spirit
Skeletons
Goblins
Tesla Cannon Cart
Arrows
Tesla Cannon Cart
Tesla
Skeletons Goblins Arrows Guards Cannon Cart
Guards
Tesla Witch Cannon Cart
Witch
Skeletons Guards Cannon Cart
Cannon Cart
Skeletons Goblins Arrows Tesla Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tesla
Skeletons Goblins Tesla Witch Cannon Cart
Tesla Witch Skeletons Goblins Cannon Cart
Tesla Witch Skeletons Goblins Guards Cannon Cart
Arrows
Arrows Skeletons Electro Spirit Goblins Tesla Guards Cannon Cart
Tesla Electro Spirit Arrows Witch
Electro Spirit Arrows Tesla Cannon Cart
Tesla Witch Skeletons Goblins
Guards Skeletons Goblins Tesla Cannon Cart
Goblins Guards Witch Skeletons Electro Spirit Arrows Tesla Cannon Cart
Arrows Tesla Witch
Tesla Skeletons Guards Witch Cannon Cart
Electro Spirit Goblins Arrows Tesla Guards Witch Cannon Cart
Tesla Cannon Cart
Tesla
Tesla Skeletons Goblins Arrows Witch Cannon Cart
Arrows Tesla Electro Spirit Goblins Guards Witch Cannon Cart
Arrows Witch Electro Spirit Tesla Guards Cannon Cart
Tesla Cannon Cart
Electro Spirit Goblins Arrows Tesla Guards Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Goblins Tesla Witch Cannon Cart
Arrows Tesla Cannon Cart
Guards Skeletons Goblins Witch Cannon Cart
Guards Tesla Cannon Cart
Skeletons Tesla Guards Witch Cannon Cart
Arrows Skeletons Electro Spirit Tesla Witch
Guards Skeletons Goblins Tesla Witch Cannon Cart
Tesla Cannon Cart
Skeletons Electro Spirit Goblins Witch Cannon Cart
Witch Skeletons Tesla Guards
Tesla Guards Witch Cannon Cart
Arrows Guards
Cannon Cart Skeletons Tesla Guards Witch
Tesla Witch Cannon Cart
Tesla Guards Witch Skeletons Electro Spirit Goblins Cannon Cart
Arrows Electro Spirit Tesla Witch Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows Cannon Cart
Cannon Cart Arrows Guards
Arrows
Arrows Electro Spirit Witch
Arrows Witch
Arrows
Arrows
Goblins Guards
Arrows Cannon Cart
Arrows
Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Witch Cannon Cart
Arrows Cannon Cart
Arrows
Arrows
Arrows Witch
Arrows
Arrows Cannon Cart
Arrows Electro Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Electro Spirit Guards Witch
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Guards Witch Cannon Cart
Arrows Witch
Arrows
Cannon Cart
Arrows
Arrows
Cannon Cart
Electro Spirit Guards Witch
Witch
Witch Cannon Cart

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