My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Goblins Ram Rider
Zap
Skeletons Goblins Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Goblins Executioner
The Log
Skeletons Electro Spirit Goblins Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Goblins
Royal Delivery
Skeletons Electro Spirit Goblins Executioner P.E.K.K.A Ram Rider
Fireball
Executioner Ram Rider
Poison
Executioner
Lightning
Executioner Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Goblins The Log Fireball Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Goblins The Log

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball P.E.K.K.A Ram Rider
Goblins
Fireball
Electro Spirit The Log Ram Rider
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Electro Spirit Executioner The Log Ram Rider
The Log
Fireball Executioner P.E.K.K.A Ram Rider
Ram Rider
Electro Spirit Fireball P.E.K.K.A The Log

Defense Synergies 2 10

Skeletons
Electro Spirit Executioner P.E.K.K.A The Log Ram Rider
Electro Spirit
Skeletons The Log
Goblins
The Log
Fireball
The Log Ram Rider
Executioner
Skeletons The Log
P.E.K.K.A
The Log Skeletons
The Log
Fireball P.E.K.K.A Skeletons Electro Spirit Goblins Executioner Ram Rider
Ram Rider
Skeletons Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Ram Rider
P.E.K.K.A Skeletons Goblins Executioner The Log Ram Rider
P.E.K.K.A Ram Rider Skeletons Goblins Executioner
P.E.K.K.A Skeletons Goblins Ram Rider
Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Electro Spirit Goblins Executioner
Ram Rider Electro Spirit Fireball Executioner
Electro Spirit Fireball P.E.K.K.A The Log Ram Rider
P.E.K.K.A Skeletons Goblins
Skeletons Goblins
Goblins Executioner Skeletons Electro Spirit Fireball The Log Ram Rider
Executioner Fireball Ram Rider
P.E.K.K.A Skeletons Fireball The Log Ram Rider
Fireball Executioner Electro Spirit Goblins P.E.K.K.A The Log
P.E.K.K.A Ram Rider
Fireball P.E.K.K.A The Log Ram Rider
Skeletons Goblins Fireball Executioner P.E.K.K.A
Fireball Electro Spirit Goblins Executioner The Log Ram Rider
Executioner The Log Electro Spirit Fireball Ram Rider
P.E.K.K.A Ram Rider
Electro Spirit Goblins Fireball Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Fireball P.E.K.K.A
Fireball Executioner The Log
P.E.K.K.A Skeletons Goblins The Log Ram Rider
P.E.K.K.A Fireball The Log Ram Rider
P.E.K.K.A Skeletons Executioner Ram Rider
Fireball Executioner Skeletons Electro Spirit Ram Rider
P.E.K.K.A Skeletons Goblins Fireball Ram Rider
P.E.K.K.A
P.E.K.K.A Skeletons Electro Spirit Goblins Fireball The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Fireball Executioner Ram Rider
Fireball Executioner
Skeletons Electro Spirit Goblins Fireball Executioner P.E.K.K.A The Log
Executioner Electro Spirit Fireball P.E.K.K.A The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Ram Rider
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Electro Spirit Ram Rider
Executioner The Log
Fireball The Log Executioner Ram Rider
Fireball The Log Ram Rider
Goblins Fireball
Fireball The Log Ram Rider
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fireball Executioner The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Electro Spirit Fireball Executioner
Fireball The Log Executioner Ram Rider
Fireball The Log Ram Rider
Fireball The Log
Fireball Executioner
Electro Spirit Fireball
Fireball
Fireball The Log
Electro Spirit Fireball
P.E.K.K.A
Fireball The Log
Electro Spirit Fireball
Fireball Executioner Ram Rider
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball
Executioner P.E.K.K.A
Electro Spirit Fireball The Log
Fireball Executioner
Fireball Executioner The Log
P.E.K.K.A
Fireball

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