My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight Goblin Gang Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Cannon Goblin Gang Dart Goblin
Zap
Skeletons Cannon Goblin Gang Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Knight Cannon Goblin Gang Dart Goblin
The Log
Skeletons Electro Spirit Ice Spirit Cannon Goblin Gang Dart Goblin
Earthquake
Skeletons Cannon Goblin Gang
Arrows
Skeletons Electro Spirit Ice Spirit Goblin Gang Dart Goblin
Royal Delivery
Skeletons Electro Spirit Ice Spirit Knight Goblin Gang Dart Goblin
Fireball
Cannon Goblin Gang Dart Goblin
Poison
Cannon Goblin Gang Dart Goblin
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Arrows Knight Cannon Goblin Gang Dart Goblin

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Spirit Arrows

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Knight Dart Goblin
Arrows
Knight
Knight
Ice Spirit Goblin Gang Dart Goblin Arrows
Cannon
Goblin Gang
Knight Dart Goblin
Dart Goblin
Knight Ice Spirit Goblin Gang

Defense Synergies 6 11

Skeletons
Cannon Dart Goblin Electro Spirit Ice Spirit Knight
Electro Spirit
Skeletons
Ice Spirit
Goblin Gang Skeletons Knight Cannon Dart Goblin
Arrows
Knight Cannon
Knight
Cannon Goblin Gang Dart Goblin Skeletons Ice Spirit Arrows
Cannon
Skeletons Knight Ice Spirit Arrows Goblin Gang Dart Goblin
Goblin Gang
Ice Spirit Knight Cannon Dart Goblin
Dart Goblin
Skeletons Knight Ice Spirit Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin
Skeletons Ice Spirit Knight Cannon Goblin Gang Dart Goblin
Cannon Goblin Gang Skeletons Knight Dart Goblin
Cannon Skeletons Knight Goblin Gang Dart Goblin
Arrows
Arrows Goblin Gang Skeletons Electro Spirit Cannon Dart Goblin
Dart Goblin Electro Spirit Ice Spirit Arrows Cannon Goblin Gang
Electro Spirit Arrows Cannon Dart Goblin
Cannon Skeletons Goblin Gang
Knight Goblin Gang Skeletons Ice Spirit Cannon Dart Goblin
Goblin Gang Dart Goblin Skeletons Electro Spirit Arrows Knight Cannon
Arrows Goblin Gang Dart Goblin
Cannon Skeletons Ice Spirit Knight Goblin Gang
Electro Spirit Ice Spirit Arrows Cannon Goblin Gang Dart Goblin
Knight Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang
Skeletons Arrows Knight Cannon Goblin Gang
Ice Spirit Arrows Cannon Electro Spirit Knight Goblin Gang Dart Goblin
Arrows Electro Spirit Ice Spirit Knight Cannon Dart Goblin
Cannon Dart Goblin
Goblin Gang Electro Spirit Arrows Knight Cannon Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons
Arrows Knight Goblin Gang
Goblin Gang Skeletons Ice Spirit Knight
Goblin Gang Knight
Skeletons Knight Cannon Goblin Gang
Arrows Skeletons Electro Spirit Ice Spirit Goblin Gang Dart Goblin
Goblin Gang Skeletons Knight Dart Goblin
Knight
Skeletons Electro Spirit Ice Spirit Knight
Skeletons Cannon Goblin Gang Dart Goblin
Knight Dart Goblin
Arrows
Skeletons Knight Cannon Goblin Gang
Cannon Dart Goblin
Goblin Gang Skeletons Electro Spirit Ice Spirit Knight Dart Goblin
Arrows Electro Spirit Cannon Dart Goblin
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows
Arrows Electro Spirit Ice Spirit Dart Goblin
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Goblin Gang
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows Electro Spirit Ice Spirit
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Electro Spirit Ice Spirit Dart Goblin
Arrows Dart Goblin
Electro Spirit Ice Spirit Arrows
Arrows
Electro Spirit Ice Spirit Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Knight Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Electro Spirit Ice Spirit Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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