My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Knight Dart Goblin
The Log
Skeletons Electro Spirit Ice Spirit Dart Goblin
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Electro Spirit Ice Spirit Dart Goblin
Royal Delivery
Skeletons Electro Spirit Ice Spirit Knight Dart Goblin
Fireball
Dart Goblin Elixir Collector
Poison
Dart Goblin Elixir Collector
Lightning
Knight Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Knight Rocket Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Arrows Knight Dart Goblin Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Spirit Arrows

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Knight Dart Goblin
Arrows
Knight
Knight
Ice Spirit Dart Goblin Arrows
Dart Goblin
Knight Ice Spirit
Rocket
Elixir Collector

Defense Synergies 2 7

Skeletons
Dart Goblin Electro Spirit Ice Spirit Knight
Electro Spirit
Skeletons
Ice Spirit
Skeletons Knight Dart Goblin Rocket
Arrows
Knight
Knight
Dart Goblin Skeletons Ice Spirit Arrows
Dart Goblin
Skeletons Knight Ice Spirit
Rocket
Ice Spirit
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Dart Goblin
Skeletons Ice Spirit Knight Dart Goblin
Rocket Skeletons Knight Dart Goblin
Skeletons Knight Dart Goblin
Arrows Rocket
Arrows Skeletons Electro Spirit Dart Goblin
Dart Goblin Rocket Electro Spirit Ice Spirit Arrows
Rocket Electro Spirit Arrows Dart Goblin
Skeletons
Knight Skeletons Ice Spirit Dart Goblin
Dart Goblin Skeletons Electro Spirit Arrows Knight
Arrows Dart Goblin
Skeletons Ice Spirit Knight Rocket
Rocket Electro Spirit Ice Spirit Arrows Dart Goblin
Knight
Rocket Ice Spirit
Skeletons Arrows Knight
Ice Spirit Arrows Electro Spirit Knight Dart Goblin
Arrows Electro Spirit Ice Spirit Knight Dart Goblin
Dart Goblin
Electro Spirit Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Arrows Knight Rocket
Skeletons Ice Spirit Knight Rocket
Rocket Knight
Skeletons Knight
Arrows Rocket Skeletons Electro Spirit Ice Spirit Dart Goblin
Rocket Skeletons Knight Dart Goblin
Knight
Rocket Skeletons Electro Spirit Ice Spirit Knight
Skeletons Dart Goblin
Knight Dart Goblin
Rocket Arrows
Rocket Skeletons Knight
Dart Goblin
Skeletons Electro Spirit Ice Spirit Knight Dart Goblin Rocket
Arrows Electro Spirit Dart Goblin
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Knight Dart Goblin Rocket
Rocket Arrows
Arrows Electro Spirit Ice Spirit Dart Goblin Rocket
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Rocket
Rocket Arrows Knight Dart Goblin
Arrows Dart Goblin Rocket
Rocket Knight Dart Goblin
Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Arrows Rocket
Rocket
Rocket Arrows Dart Goblin
Rocket Arrows Dart Goblin
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Electro Spirit Ice Spirit
Arrows Dart Goblin
Arrows
Rocket Arrows Dart Goblin
Arrows Dart Goblin
Rocket Electro Spirit Ice Spirit Dart Goblin
Arrows Dart Goblin Rocket
Rocket Electro Spirit Ice Spirit Arrows
Rocket Arrows
Electro Spirit Ice Spirit Dart Goblin Rocket
Rocket Arrows Dart Goblin
Arrows
Knight Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows
Dart Goblin
Electro Spirit Ice Spirit Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket

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