My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Inferno Tower Goblin Giant
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Inferno Tower
The Log
Skeletons Electro Spirit Ice Spirit Mini P.E.K.K.A
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Electro Spirit Ice Spirit
Royal Delivery
Skeletons Electro Spirit Ice Spirit Mini P.E.K.K.A
Fireball
Inferno Tower
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Mini P.E.K.K.A Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Arrows Mini P.E.K.K.A Freeze Inferno Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Spirit Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Giant
Ice Spirit
Mini P.E.K.K.A Goblin Giant
Arrows
Mini P.E.K.K.A Freeze Goblin Giant
Mini P.E.K.K.A
Ice Spirit Arrows Goblin Giant
Inferno Tower
Freeze
Arrows
Goblin Giant
Electro Spirit Ice Spirit Arrows Mini P.E.K.K.A

Defense Synergies 2 8

Skeletons
Electro Spirit Ice Spirit Mini P.E.K.K.A Inferno Tower
Electro Spirit
Skeletons
Ice Spirit
Mini P.E.K.K.A Inferno Tower Skeletons Goblin Giant
Arrows
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Ice Spirit Skeletons Arrows Freeze
Inferno Tower
Ice Spirit Skeletons Arrows
Freeze
Mini P.E.K.K.A
Goblin Giant
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Goblin Giant
Mini P.E.K.K.A Inferno Tower Skeletons Ice Spirit
Mini P.E.K.K.A Inferno Tower Skeletons Freeze
Mini P.E.K.K.A Inferno Tower Skeletons
Arrows Mini P.E.K.K.A
Arrows Freeze Skeletons Electro Spirit
Inferno Tower Electro Spirit Ice Spirit Arrows Freeze
Electro Spirit Arrows Inferno Tower Goblin Giant
Mini P.E.K.K.A Inferno Tower Skeletons
Skeletons Ice Spirit Mini P.E.K.K.A Inferno Tower
Skeletons Electro Spirit Arrows Freeze Goblin Giant
Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Ice Spirit Freeze
Electro Spirit Ice Spirit Arrows Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Tower
Inferno Tower Ice Spirit Mini P.E.K.K.A Freeze
Skeletons Arrows Mini P.E.K.K.A Inferno Tower
Ice Spirit Arrows Electro Spirit
Arrows Freeze Electro Spirit Ice Spirit
Mini P.E.K.K.A Inferno Tower
Electro Spirit Arrows Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Inferno Tower
Arrows Mini P.E.K.K.A
Skeletons Ice Spirit Mini P.E.K.K.A Inferno Tower Goblin Giant
Mini P.E.K.K.A Inferno Tower Goblin Giant
Inferno Tower Skeletons Mini P.E.K.K.A Goblin Giant
Arrows Skeletons Electro Spirit Ice Spirit Freeze Goblin Giant
Mini P.E.K.K.A Skeletons Inferno Tower Goblin Giant
Mini P.E.K.K.A Inferno Tower Goblin Giant
Freeze Skeletons Electro Spirit Ice Spirit Mini P.E.K.K.A Inferno Tower
Inferno Tower Skeletons Goblin Giant
Mini P.E.K.K.A Inferno Tower
Arrows Goblin Giant
Mini P.E.K.K.A Skeletons Inferno Tower Goblin Giant
Inferno Tower Skeletons Electro Spirit Ice Spirit Mini P.E.K.K.A Freeze Goblin Giant
Arrows Electro Spirit Mini P.E.K.K.A Inferno Tower Freeze
Electro Spirit Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows Goblin Giant
Arrows Freeze
Arrows
Arrows Electro Spirit Ice Spirit Freeze Goblin Giant
Arrows
Arrows Ice Spirit Freeze
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows Freeze Electro Spirit Ice Spirit
Arrows
Arrows
Arrows
Arrows
Electro Spirit Ice Spirit Freeze
Mini P.E.K.K.A
Arrows
Electro Spirit Ice Spirit Arrows Freeze
Arrows
Electro Spirit Ice Spirit Freeze
Arrows
Freeze
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Electro Spirit Ice Spirit Freeze
Freeze Goblin Giant

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