My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse
Giant Snowball
Skeletons Goblin Curse Witch
Zap
Skeletons Mortar Goblin Curse Witch
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Mortar Valkyrie Goblin Curse Witch
The Log
Skeletons Electro Spirit Ice Spirit Goblin Curse Witch
Earthquake
Skeletons Mortar Witch
Arrows
Skeletons Electro Spirit Ice Spirit Goblin Curse Witch
Royal Delivery
Skeletons Electro Spirit Ice Spirit Valkyrie Witch
Fireball
Mortar Witch
Poison
Mortar Goblin Curse Witch
Lightning
Mortar Valkyrie Witch
Rocket
Mortar Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Mortar Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Valkyrie Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Goblin Curse Arrows Mortar Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Goblin Curse

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Curse
Ice Spirit
Valkyrie Mortar Goblin Curse Witch
Arrows
Goblin Curse Mortar
Mortar
Ice Spirit Arrows
Valkyrie
Ice Spirit Witch
Goblin Curse
Arrows Electro Spirit Ice Spirit
Witch
Ice Spirit Valkyrie

Defense Synergies 0 11

Skeletons
Electro Spirit Ice Spirit Mortar Witch
Electro Spirit
Skeletons
Ice Spirit
Skeletons Mortar Valkyrie Witch
Arrows
Mortar Valkyrie
Mortar
Skeletons Ice Spirit Arrows Valkyrie
Valkyrie
Ice Spirit Arrows Mortar Witch
Goblin Curse
Witch
Skeletons Ice Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie
Skeletons Ice Spirit Mortar Valkyrie Goblin Curse Witch
Mortar Witch Skeletons Valkyrie Goblin Curse
Witch Skeletons Mortar Valkyrie Goblin Curse
Arrows Valkyrie
Arrows Skeletons Electro Spirit Valkyrie
Electro Spirit Ice Spirit Arrows Mortar Goblin Curse Witch
Electro Spirit Arrows Valkyrie
Witch Skeletons Mortar Goblin Curse
Skeletons Ice Spirit Valkyrie
Valkyrie Goblin Curse Witch Skeletons Electro Spirit Arrows
Arrows Goblin Curse Witch
Mortar Skeletons Ice Spirit Valkyrie Goblin Curse Witch
Valkyrie Electro Spirit Ice Spirit Arrows Mortar Goblin Curse Witch
Mortar Goblin Curse
Ice Spirit Mortar Goblin Curse
Skeletons Arrows Mortar Valkyrie Witch
Ice Spirit Arrows Mortar Electro Spirit Valkyrie Witch
Arrows Mortar Valkyrie Witch Electro Spirit Ice Spirit Goblin Curse
Mortar Goblin Curse
Valkyrie Electro Spirit Arrows Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Witch
Arrows Mortar Valkyrie
Skeletons Ice Spirit Valkyrie Witch
Valkyrie
Skeletons Valkyrie Goblin Curse Witch
Arrows Skeletons Electro Spirit Ice Spirit Goblin Curse Witch
Skeletons Valkyrie Witch
Valkyrie Goblin Curse
Skeletons Electro Spirit Ice Spirit Mortar Valkyrie Witch
Witch Skeletons Goblin Curse
Valkyrie Witch
Arrows Valkyrie
Skeletons Valkyrie Goblin Curse Witch
Valkyrie Goblin Curse Witch
Witch Skeletons Electro Spirit Ice Spirit Mortar Valkyrie
Arrows Valkyrie Electro Spirit Goblin Curse Witch
Electro Spirit Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar Goblin Curse
Arrows
Arrows Valkyrie
Arrows Mortar Valkyrie Goblin Curse
Arrows Electro Spirit Ice Spirit Goblin Curse Witch
Arrows Mortar Witch
Arrows Ice Spirit Goblin Curse
Arrows Mortar
Arrows Mortar Valkyrie
Arrows Goblin Curse
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Witch
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Valkyrie Goblin Curse Witch
Arrows
Arrows Mortar
Arrows Goblin Curse Electro Spirit Ice Spirit Mortar Valkyrie Witch
Witch
Arrows Mortar Witch
Arrows Mortar Witch
Arrows Mortar Goblin Curse
Arrows Goblin Curse Witch
Electro Spirit Ice Spirit Witch
Arrows Mortar
Electro Spirit Ice Spirit Arrows
Arrows Goblin Curse
Electro Spirit Ice Spirit Witch
Arrows Goblin Curse Witch
Arrows
Valkyrie
Arrows Mortar
Arrows
Electro Spirit Ice Spirit Witch
Witch
Mortar Witch
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: