My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon
Zap
Skeletons Bats Cannon Inferno Tower
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Cannon Inferno Tower
The Log
Skeletons Electro Spirit Ice Spirit Cannon
Earthquake
Skeletons Cannon Inferno Tower
Arrows
Skeletons Electro Spirit Ice Spirit Bats
Royal Delivery
Skeletons Electro Spirit Ice Spirit Bats
Fireball
Cannon Inferno Tower
Poison
Bats Cannon Inferno Tower
Lightning
Cannon Ice Golem Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Ice Golem Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Bats Ice Golem Cannon Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Bats

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Bats
Bats
Ice Golem Ice Spirit
Cannon
Ice Golem
Bats
Inferno Tower
Rocket

Defense Synergies 4 14

Skeletons
Cannon Electro Spirit Ice Spirit Bats Ice Golem Inferno Tower
Electro Spirit
Skeletons
Ice Spirit
Inferno Tower Skeletons Bats Cannon Ice Golem Rocket
Bats
Skeletons Ice Spirit Cannon Ice Golem Inferno Tower
Cannon
Skeletons Ice Golem Ice Spirit Bats Inferno Tower Rocket
Ice Golem
Cannon Inferno Tower Skeletons Ice Spirit Bats
Inferno Tower
Ice Spirit Ice Golem Skeletons Bats Cannon
Rocket
Ice Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Ice Golem Inferno Tower
Inferno Tower Skeletons Ice Spirit Bats Cannon
Cannon Inferno Tower Rocket Skeletons Bats
Cannon Inferno Tower Skeletons Bats
Rocket
Skeletons Electro Spirit Bats Cannon
Bats Inferno Tower Rocket Electro Spirit Ice Spirit Cannon
Rocket Electro Spirit Cannon Ice Golem Inferno Tower
Cannon Inferno Tower Skeletons
Skeletons Ice Spirit Cannon Ice Golem Inferno Tower
Bats Skeletons Electro Spirit Cannon Ice Golem
Inferno Tower Bats
Cannon Inferno Tower Skeletons Ice Spirit Bats Rocket
Rocket Electro Spirit Ice Spirit Bats Cannon
Inferno Tower Cannon
Inferno Tower Rocket Ice Spirit Cannon
Skeletons Bats Cannon Inferno Tower
Ice Spirit Cannon Electro Spirit Bats
Electro Spirit Ice Spirit Bats Cannon Ice Golem
Cannon Inferno Tower
Electro Spirit Bats Cannon
Inferno Tower Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Inferno Tower
Ice Golem Rocket
Skeletons Ice Spirit Bats Ice Golem Inferno Tower Rocket
Rocket Bats Ice Golem Inferno Tower
Inferno Tower Skeletons Cannon
Rocket Skeletons Electro Spirit Ice Spirit Bats Ice Golem
Rocket Skeletons Bats Ice Golem Inferno Tower
Inferno Tower
Rocket Skeletons Electro Spirit Ice Spirit Bats Ice Golem Inferno Tower
Inferno Tower Skeletons Cannon
Bats Inferno Tower
Rocket
Rocket Skeletons Cannon Ice Golem Inferno Tower
Cannon
Inferno Tower Skeletons Electro Spirit Ice Spirit Bats Ice Golem Rocket
Bats Electro Spirit Cannon Ice Golem Inferno Tower
Electro Spirit Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Rocket
Ice Golem Rocket
Rocket
Electro Spirit Ice Spirit Bats Ice Golem Rocket
Ice Spirit Ice Golem
Rocket Bats
Rocket
Rocket
Rocket Ice Golem
Rocket
Ice Golem
Rocket
Rocket
Rocket
Bats Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Ice Golem Electro Spirit Ice Spirit
Rocket
Bats Ice Golem
Rocket Electro Spirit Ice Spirit Bats
Rocket
Rocket Electro Spirit Ice Spirit
Rocket
Electro Spirit Ice Spirit Bats Rocket
Rocket
Rocket
Ice Golem
Rocket
Electro Spirit Ice Spirit Bats Rocket
Bats Rocket
Rocket
Rocket

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