My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Guards Ram Rider
Giant Snowball
Skeletons Bats Guards Ram Rider
Zap
Skeletons Bats Firecracker Guards Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Firecracker Guards
The Log
Skeletons Electro Spirit Ice Spirit Firecracker Guards Ram Rider
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Electro Spirit Ice Spirit Bats Firecracker Guards
Royal Delivery
Skeletons Electro Spirit Ice Spirit Bats Firecracker Guards Ram Rider
Fireball
Firecracker Ram Rider
Poison
Bats Firecracker Guards
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Bats Firecracker Guards Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Bats

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ram Rider
Ice Spirit
Bats Firecracker Guards Ram Rider Mega Knight
Bats
Mega Knight Ice Spirit Firecracker Ram Rider
Firecracker
Ice Spirit Bats Ram Rider Mega Knight
Guards
Ice Spirit Ram Rider
Ram Rider
Electro Spirit Ice Spirit Bats Firecracker Guards Mega Knight
Mega Knight
Bats Ice Spirit Firecracker Ram Rider

Defense Synergies 0 14

Skeletons
Electro Spirit Ice Spirit Bats Firecracker Ram Rider
Electro Spirit
Skeletons
Ice Spirit
Skeletons Bats Firecracker Guards Ram Rider Mega Knight
Bats
Skeletons Ice Spirit Firecracker Mega Knight
Firecracker
Skeletons Ice Spirit Bats Guards Mega Knight
Guards
Ice Spirit Firecracker
Ram Rider
Skeletons Ice Spirit
Mega Knight
Ice Spirit Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Skeletons Ice Spirit Bats Firecracker Ram Rider Mega Knight
Ram Rider Mega Knight Skeletons Bats
Skeletons Bats Firecracker Guards Ram Rider Mega Knight
Firecracker Mega Knight
Skeletons Electro Spirit Bats Firecracker Guards Mega Knight
Bats Ram Rider Electro Spirit Ice Spirit Firecracker
Electro Spirit Ram Rider Mega Knight
Skeletons
Guards Skeletons Ice Spirit Firecracker Mega Knight
Bats Guards Skeletons Electro Spirit Firecracker Ram Rider Mega Knight
Bats Firecracker Ram Rider
Mega Knight Skeletons Ice Spirit Bats Guards Ram Rider
Mega Knight Electro Spirit Ice Spirit Bats Firecracker Guards
Ram Rider Mega Knight
Ice Spirit Ram Rider Mega Knight
Mega Knight Skeletons Bats Firecracker
Ice Spirit Mega Knight Electro Spirit Bats Firecracker Guards Ram Rider
Electro Spirit Ice Spirit Bats Firecracker Guards Ram Rider Mega Knight
Ram Rider
Mega Knight Electro Spirit Bats Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons
Firecracker Mega Knight
Guards Mega Knight Skeletons Ice Spirit Bats Ram Rider
Guards Mega Knight Bats Ram Rider
Skeletons Guards Ram Rider Mega Knight
Firecracker Skeletons Electro Spirit Ice Spirit Bats Ram Rider
Guards Skeletons Bats Ram Rider
Mega Knight
Mega Knight Skeletons Electro Spirit Ice Spirit Bats Firecracker
Skeletons Guards
Mega Knight Bats Guards
Mega Knight Guards
Mega Knight Skeletons Guards Ram Rider
Firecracker Mega Knight
Guards Skeletons Electro Spirit Ice Spirit Bats Firecracker
Bats Mega Knight Electro Spirit Firecracker
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Ram Rider
Firecracker Guards
Firecracker Mega Knight
Firecracker Electro Spirit Ice Spirit Bats Ram Rider
Firecracker
Ice Spirit Firecracker Ram Rider
Firecracker Ram Rider
Bats Guards
Firecracker Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Electro Spirit Ice Spirit Mega Knight
Firecracker Ram Rider
Ram Rider Mega Knight
Firecracker
Bats Firecracker
Electro Spirit Ice Spirit Bats Firecracker Guards
Mega Knight
Electro Spirit Ice Spirit Firecracker
Mega Knight
Firecracker
Electro Spirit Ice Spirit Bats Guards
Firecracker Ram Rider
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Electro Spirit Ice Spirit Bats Firecracker Guards
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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