My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Firecracker
The Log
Skeletons Electro Spirit Ice Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Electro Spirit Ice Spirit Bats Firecracker
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker Royal Delivery Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Royal Delivery Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Royal Delivery Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Ice Spirit Bats Firecracker Royal Delivery Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Electro Spirit Ice Spirit

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Bats Firecracker
Bats
Ice Spirit Firecracker
Firecracker
Ice Spirit Bats Mirror
Royal Delivery
Mirror
Firecracker Poison
Poison
Mirror

Defense Synergies 1 15

Skeletons
Electro Spirit Ice Spirit Bats Firecracker Royal Delivery Poison
Electro Spirit
Skeletons
Ice Spirit
Skeletons Bats Firecracker Royal Delivery Poison
Bats
Skeletons Ice Spirit Firecracker Royal Delivery
Firecracker
Skeletons Ice Spirit Bats Royal Delivery Mirror
Royal Delivery
Mirror Skeletons Ice Spirit Bats Firecracker
Mirror
Royal Delivery Firecracker Poison
Poison
Skeletons Ice Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Ice Spirit Bats Firecracker Royal Delivery
Skeletons Bats Royal Delivery
Skeletons Bats Firecracker
Firecracker Royal Delivery Poison
Royal Delivery Skeletons Electro Spirit Bats Firecracker
Bats Electro Spirit Ice Spirit Firecracker Royal Delivery Poison
Electro Spirit Poison
Skeletons
Skeletons Ice Spirit Firecracker Royal Delivery
Bats Poison Skeletons Electro Spirit Firecracker Royal Delivery
Bats Firecracker Royal Delivery Poison
Skeletons Ice Spirit Bats Royal Delivery
Electro Spirit Ice Spirit Bats Firecracker Royal Delivery Poison
Ice Spirit Royal Delivery
Skeletons Bats Firecracker Royal Delivery Poison
Ice Spirit Royal Delivery Electro Spirit Bats Firecracker
Royal Delivery Poison Electro Spirit Ice Spirit Bats Firecracker
Electro Spirit Bats Firecracker Royal Delivery Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery
Royal Delivery Poison Firecracker
Royal Delivery Skeletons Ice Spirit Bats
Bats Royal Delivery
Skeletons Royal Delivery
Firecracker Royal Delivery Poison Skeletons Electro Spirit Ice Spirit Bats
Royal Delivery Skeletons Bats
Royal Delivery
Royal Delivery Skeletons Electro Spirit Ice Spirit Bats Firecracker Poison
Skeletons Royal Delivery
Bats
Royal Delivery Poison
Royal Delivery Skeletons
Firecracker
Skeletons Electro Spirit Ice Spirit Bats Firecracker Royal Delivery Poison
Bats Poison Electro Spirit Firecracker Royal Delivery
Electro Spirit Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison
Poison
Firecracker Poison
Poison Firecracker
Firecracker Poison Electro Spirit Ice Spirit Bats
Firecracker Poison
Poison Ice Spirit Firecracker
Poison Firecracker
Bats Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Bats
Firecracker Poison
Firecracker Poison
Poison
Poison
Poison
Firecracker Poison Electro Spirit Ice Spirit
Firecracker Poison
Poison
Poison Firecracker
Poison Bats Firecracker
Electro Spirit Ice Spirit Bats Firecracker Poison
Poison
Electro Spirit Ice Spirit Firecracker Poison
Firecracker Poison
Electro Spirit Ice Spirit Bats
Poison Firecracker
Poison Firecracker
Firecracker Poison
Poison
Firecracker
Electro Spirit Ice Spirit Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker
Firecracker

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