My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Heal Spirit Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers
Giant Snowball
Skeletons Bats Dart Goblin Wall Breakers
Zap
Skeletons Bats Dart Goblin Wall Breakers
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Heal Spirit Dart Goblin Wall Breakers
The Log
Skeletons Electro Spirit Ice Spirit Heal Spirit Dart Goblin Wall Breakers
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Ice Spirit Bats Heal Spirit Dart Goblin Wall Breakers
Royal Delivery
Skeletons Electro Spirit Ice Spirit Bats Heal Spirit Dart Goblin Wall Breakers
Fireball
Dart Goblin Wall Breakers
Poison
Bats Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Heal Spirit Bats Wall Breakers The Log Dart Goblin

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Ice Spirit Heal Spirit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Wall Breakers
Ice Spirit
Bats Dart Goblin Wall Breakers
Bats
Ice Spirit Wall Breakers
Heal Spirit
Dart Goblin
Ice Spirit Wall Breakers The Log
Wall Breakers
Electro Spirit Ice Spirit Bats Dart Goblin The Log
The Log
Dart Goblin Wall Breakers

Defense Synergies 1 11

Skeletons
Dart Goblin Electro Spirit Ice Spirit Bats The Log
Electro Spirit
Skeletons The Log
Ice Spirit
Skeletons Bats Dart Goblin The Log
Bats
Skeletons Ice Spirit Dart Goblin The Log
Heal Spirit
Dart Goblin
Skeletons Ice Spirit Bats The Log
Wall Breakers
The Log
Skeletons Electro Spirit Ice Spirit Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Skeletons Ice Spirit Bats Dart Goblin The Log
Skeletons Bats Dart Goblin
Skeletons Bats Dart Goblin
The Log
The Log Skeletons Electro Spirit Bats Dart Goblin
Bats Dart Goblin Electro Spirit Ice Spirit
Electro Spirit Dart Goblin The Log
Skeletons
Skeletons Ice Spirit Dart Goblin
Bats Dart Goblin Skeletons Electro Spirit The Log
Bats Dart Goblin
Skeletons Ice Spirit Bats The Log
Electro Spirit Ice Spirit Bats Dart Goblin The Log
Ice Spirit The Log
Skeletons Bats
Ice Spirit Electro Spirit Bats Dart Goblin The Log
The Log Electro Spirit Ice Spirit Bats Dart Goblin
Dart Goblin
Electro Spirit Bats Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
The Log
Skeletons Ice Spirit Bats The Log
Bats The Log
Skeletons
Skeletons Electro Spirit Ice Spirit Bats Dart Goblin
Skeletons Bats Dart Goblin
Skeletons Electro Spirit Ice Spirit Bats The Log
Skeletons Dart Goblin
Bats Dart Goblin
The Log
Skeletons
Dart Goblin
Skeletons Electro Spirit Ice Spirit Bats Dart Goblin The Log
Bats Electro Spirit Dart Goblin The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
Electro Spirit Ice Spirit Bats Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Bats
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log Electro Spirit Ice Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Bats Dart Goblin
Electro Spirit Ice Spirit Bats Dart Goblin
Dart Goblin The Log
Electro Spirit Ice Spirit
The Log
Electro Spirit Ice Spirit Bats Dart Goblin
Dart Goblin
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin
Electro Spirit Ice Spirit Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log
Dart Goblin

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