My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Cannon Dart Goblin Goblin Barrel
Zap
Skeletons Bats Cannon Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Knight Cannon Dart Goblin Goblin Barrel
The Log
Skeletons Electro Spirit Ice Spirit Cannon Dart Goblin Goblin Barrel
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Electro Spirit Ice Spirit Bats Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Ice Spirit Bats Knight Dart Goblin Goblin Barrel
Fireball
Cannon Dart Goblin Goblin Barrel
Poison
Bats Cannon Dart Goblin
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Bats Knight Cannon Dart Goblin Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Bats

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Knight Goblin Barrel Bats Dart Goblin
Bats
Knight Ice Spirit Goblin Barrel
Knight
Ice Spirit Bats Dart Goblin Goblin Barrel
Cannon
Dart Goblin
Knight Goblin Barrel Ice Spirit
Goblin Barrel
Ice Spirit Knight Dart Goblin Bats

Defense Synergies 5 11

Skeletons
Cannon Dart Goblin Electro Spirit Ice Spirit Bats Knight
Electro Spirit
Skeletons
Ice Spirit
Skeletons Bats Knight Cannon Dart Goblin
Bats
Knight Skeletons Ice Spirit Cannon Dart Goblin
Knight
Bats Cannon Dart Goblin Skeletons Ice Spirit
Cannon
Skeletons Knight Ice Spirit Bats Dart Goblin
Dart Goblin
Skeletons Knight Ice Spirit Bats Cannon
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin
Skeletons Ice Spirit Bats Knight Cannon Dart Goblin
Cannon Skeletons Bats Knight Dart Goblin
Cannon Skeletons Bats Knight Dart Goblin
Skeletons Electro Spirit Bats Cannon Dart Goblin
Bats Dart Goblin Electro Spirit Ice Spirit Cannon
Electro Spirit Cannon Dart Goblin
Cannon Skeletons
Knight Skeletons Ice Spirit Cannon Dart Goblin
Bats Dart Goblin Skeletons Electro Spirit Knight Cannon
Bats Dart Goblin
Cannon Skeletons Ice Spirit Bats Knight
Electro Spirit Ice Spirit Bats Cannon Dart Goblin
Knight Cannon
Ice Spirit Cannon
Skeletons Bats Knight Cannon
Ice Spirit Cannon Electro Spirit Bats Knight Dart Goblin
Electro Spirit Ice Spirit Bats Knight Cannon Dart Goblin
Cannon Dart Goblin
Electro Spirit Bats Knight Cannon Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight
Skeletons Ice Spirit Bats Knight
Bats Knight
Skeletons Knight Cannon
Skeletons Electro Spirit Ice Spirit Bats Dart Goblin
Skeletons Bats Knight Dart Goblin
Knight
Skeletons Electro Spirit Ice Spirit Bats Knight
Skeletons Cannon Dart Goblin
Bats Knight Dart Goblin
Skeletons Knight Cannon
Cannon Dart Goblin
Skeletons Electro Spirit Ice Spirit Bats Knight Dart Goblin
Bats Electro Spirit Cannon Dart Goblin
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin
Dart Goblin
Knight Dart Goblin
Electro Spirit Ice Spirit Bats Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Bats
Knight Dart Goblin
Dart Goblin
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats
Dart Goblin
Dart Goblin
Electro Spirit Ice Spirit
Dart Goblin
Dart Goblin
Bats Dart Goblin
Electro Spirit Ice Spirit Bats Dart Goblin
Dart Goblin
Electro Spirit Ice Spirit
Electro Spirit Ice Spirit Bats Dart Goblin
Dart Goblin
Knight Dart Goblin
Dart Goblin
Dart Goblin
Electro Spirit Ice Spirit Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin

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