My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Knight Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Musketeer
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Knight Firecracker Musketeer
The Log
Skeletons Electro Spirit Ice Spirit Firecracker Musketeer
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Electro Spirit Ice Spirit Bats Knight Firecracker Musketeer
Fireball
Firecracker Musketeer
Poison
Bats Firecracker Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Bats Zap Knight Firecracker Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Bats

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Ice Spirit
Zap Knight Bats Firecracker Musketeer
Bats
Knight Ice Spirit Zap Firecracker
Zap
Ice Spirit Firecracker Electro Spirit Bats Knight Musketeer
Knight
Ice Spirit Bats Firecracker Musketeer Zap
Firecracker
Zap Knight Ice Spirit Bats
Musketeer
Knight Ice Spirit Zap

Defense Synergies 6 17

Skeletons
Musketeer Electro Spirit Ice Spirit Bats Zap Knight Firecracker
Electro Spirit
Skeletons Zap
Ice Spirit
Zap Musketeer Skeletons Bats Knight Firecracker
Bats
Knight Skeletons Ice Spirit Zap Firecracker Musketeer
Zap
Ice Spirit Skeletons Electro Spirit Bats Knight Firecracker Musketeer
Knight
Bats Firecracker Musketeer Skeletons Ice Spirit Zap
Firecracker
Knight Skeletons Ice Spirit Bats Zap Musketeer
Musketeer
Skeletons Ice Spirit Knight Bats Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Musketeer
Skeletons Ice Spirit Bats Zap Knight Firecracker Musketeer
Skeletons Bats Knight Musketeer
Skeletons Bats Knight Firecracker Musketeer
Firecracker
Skeletons Electro Spirit Bats Zap Firecracker Musketeer
Bats Musketeer Electro Spirit Ice Spirit Zap Firecracker
Electro Spirit Zap Musketeer
Skeletons Musketeer
Knight Skeletons Ice Spirit Firecracker Musketeer
Bats Skeletons Electro Spirit Zap Knight Firecracker Musketeer
Musketeer Bats Zap Firecracker
Skeletons Ice Spirit Bats Zap Knight Musketeer
Electro Spirit Ice Spirit Bats Zap Firecracker
Knight
Ice Spirit Zap
Skeletons Bats Knight Firecracker Musketeer
Ice Spirit Electro Spirit Bats Zap Knight Firecracker Musketeer
Zap Electro Spirit Ice Spirit Bats Knight Firecracker Musketeer
Musketeer
Electro Spirit Bats Knight Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Zap Knight Firecracker Musketeer
Skeletons Ice Spirit Bats Zap Knight Musketeer
Bats Zap Knight Musketeer
Skeletons Knight Musketeer
Firecracker Skeletons Electro Spirit Ice Spirit Bats Zap Musketeer
Skeletons Bats Knight Musketeer
Knight
Zap Skeletons Electro Spirit Ice Spirit Bats Knight Firecracker
Skeletons Musketeer
Bats Knight Musketeer
Zap
Skeletons Knight
Firecracker Musketeer
Skeletons Electro Spirit Ice Spirit Bats Zap Knight Firecracker Musketeer
Bats Electro Spirit Zap Firecracker Musketeer
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer
Firecracker Zap Musketeer
Knight Firecracker Musketeer
Zap Firecracker
Firecracker Electro Spirit Ice Spirit Bats Zap Musketeer
Firecracker Musketeer
Ice Spirit Zap Firecracker
Zap Firecracker
Bats Musketeer
Firecracker Zap Knight Musketeer
Zap Firecracker Musketeer
Knight Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Bats
Zap Firecracker Musketeer
Zap Firecracker
Musketeer
Musketeer
Zap Musketeer
Zap Firecracker Electro Spirit Ice Spirit
Firecracker Zap Musketeer
Zap Musketeer
Zap Firecracker Musketeer
Bats Zap Firecracker Musketeer
Zap Electro Spirit Ice Spirit Bats Firecracker Musketeer
Zap Musketeer
Zap Electro Spirit Ice Spirit Firecracker
Firecracker
Zap Electro Spirit Ice Spirit Bats Musketeer
Zap Firecracker Musketeer
Knight Firecracker Musketeer
Zap Firecracker Musketeer
Zap
Firecracker Musketeer
Zap Electro Spirit Ice Spirit Bats Firecracker Musketeer
Firecracker Bats Zap Musketeer
Zap Firecracker Musketeer
Firecracker

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