My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Great!

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Bomber Bomb Tower
The Log
Skeletons Electro Spirit Ice Spirit Bomber
Earthquake
Skeletons Bomber Bomb Tower
Arrows
Skeletons Electro Spirit Ice Spirit Bomber
Royal Delivery
Skeletons Electro Spirit Ice Spirit Bomber
Fireball
Bomber Bomb Tower
Poison
Bomber Bomb Tower
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Bomber Arrows Fireball Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Bomber The Log Arrows Fireball Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Bomber

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball
Ice Spirit
Bomber
Bomber
Ice Spirit
Arrows
Fireball
Fireball
Arrows Electro Spirit The Log
Bomb Tower
The Log
Fireball

Defense Synergies 2 14

Skeletons
Electro Spirit Ice Spirit Bomber Bomb Tower The Log
Electro Spirit
Skeletons The Log
Ice Spirit
Skeletons Bomber Fireball Bomb Tower The Log
Bomber
Skeletons Ice Spirit The Log
Arrows
Fireball Bomb Tower
Fireball
The Log Ice Spirit Arrows Bomb Tower
Bomb Tower
The Log Skeletons Ice Spirit Arrows Fireball
The Log
Fireball Bomb Tower Skeletons Electro Spirit Ice Spirit Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball The Log
Bomb Tower Skeletons Ice Spirit The Log
Bomb Tower Skeletons Bomber
Bomb Tower Skeletons
Bomber Arrows Fireball Bomb Tower The Log
Arrows Fireball The Log Skeletons Electro Spirit Bomber Bomb Tower
Electro Spirit Ice Spirit Arrows Fireball Bomb Tower
Electro Spirit Arrows Fireball Bomb Tower The Log
Skeletons Bomb Tower
Skeletons Ice Spirit Bomber
Skeletons Electro Spirit Bomber Arrows Fireball Bomb Tower The Log
Arrows Fireball
Bomb Tower Skeletons Ice Spirit Bomber Fireball The Log
Bomber Fireball Bomb Tower Electro Spirit Ice Spirit Arrows The Log
Bomb Tower
Bomb Tower Ice Spirit Fireball The Log
Bomb Tower Skeletons Bomber Arrows Fireball
Ice Spirit Arrows Fireball Bomb Tower Electro Spirit Bomber The Log
Arrows Bomb Tower The Log Electro Spirit Ice Spirit Bomber Fireball
Bomb Tower
Bomber Electro Spirit Arrows Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Bomber Arrows Bomb Tower The Log
Skeletons Ice Spirit Bomb Tower The Log
Fireball The Log
Skeletons
Arrows Fireball Skeletons Electro Spirit Ice Spirit Bomb Tower
Skeletons Fireball Bomb Tower
Bomb Tower
Skeletons Electro Spirit Ice Spirit Fireball Bomb Tower The Log
Skeletons
Bomb Tower
Arrows Fireball The Log
Skeletons Fireball Bomb Tower
Bomber Fireball Bomb Tower
Skeletons Electro Spirit Ice Spirit Bomber Fireball Bomb Tower The Log
Arrows Electro Spirit Bomber Fireball Bomb Tower The Log
Electro Spirit Bomber Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Bomber Fireball Arrows The Log
Arrows Fireball Electro Spirit Ice Spirit
Bomber Arrows The Log
Arrows Fireball The Log Ice Spirit
Arrows Fireball The Log
Fireball
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Bomber Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Bomber
Bomber Arrows Fireball The Log
Bomber Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Electro Spirit Ice Spirit Bomber Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Electro Spirit Ice Spirit Fireball
Fireball
Bomber Arrows Fireball The Log
Electro Spirit Ice Spirit Arrows Fireball
Arrows Fireball The Log
Electro Spirit Ice Spirit Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball
Arrows The Log Bomber Fireball
Arrows Fireball
Electro Spirit Ice Spirit Fireball The Log
Fireball
Fireball The Log
Fireball

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