My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Dart Goblin Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Dart Goblin Wall Breakers
Zap
Skeletons Dart Goblin Wall Breakers
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Dart Goblin Wall Breakers
The Log
Skeletons Electro Spirit Ice Spirit Dart Goblin Wall Breakers
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Ice Spirit Dart Goblin Wall Breakers
Royal Delivery
Skeletons Electro Spirit Ice Spirit Dart Goblin Wall Breakers
Fireball
Dart Goblin Wall Breakers
Poison
Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Ice Spirit Wall Breakers Dart Goblin Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Electro Spirit Ice Spirit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Wall Breakers
Ice Spirit
Dart Goblin Wall Breakers Mega Knight
Dart Goblin
Ice Spirit Mirror Wall Breakers Mega Knight
Rocket
Mirror
Mirror
Dart Goblin Rocket Wall Breakers
Wall Breakers
Electro Spirit Ice Spirit Dart Goblin Mirror Mega Knight
Mega Knight
Ice Spirit Dart Goblin Wall Breakers

Defense Synergies 1 8

Skeletons
Dart Goblin Electro Spirit Ice Spirit
Electro Spirit
Skeletons
Ice Spirit
Skeletons Dart Goblin Rocket Mega Knight
Dart Goblin
Skeletons Ice Spirit Mirror Mega Knight
Rocket
Ice Spirit
Mirror
Dart Goblin Mega Knight
Wall Breakers
Mega Knight
Ice Spirit Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin
Skeletons Ice Spirit Dart Goblin Mega Knight
Rocket Mega Knight Skeletons Dart Goblin
Skeletons Dart Goblin Mega Knight
Rocket Mega Knight
Skeletons Electro Spirit Dart Goblin Mega Knight
Dart Goblin Rocket Electro Spirit Ice Spirit
Rocket Electro Spirit Dart Goblin Mega Knight
Skeletons
Skeletons Ice Spirit Dart Goblin Mega Knight
Dart Goblin Skeletons Electro Spirit Mega Knight
Dart Goblin
Mega Knight Skeletons Ice Spirit Rocket
Rocket Mega Knight Electro Spirit Ice Spirit Dart Goblin
Mega Knight
Rocket Ice Spirit Mega Knight
Mega Knight Skeletons
Ice Spirit Mega Knight Electro Spirit Dart Goblin
Electro Spirit Ice Spirit Dart Goblin Mega Knight
Dart Goblin
Mega Knight Electro Spirit Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Rocket Mega Knight
Mega Knight Skeletons Ice Spirit Rocket
Rocket Mega Knight
Skeletons Mega Knight
Rocket Skeletons Electro Spirit Ice Spirit Dart Goblin
Rocket Skeletons Dart Goblin
Mega Knight
Rocket Mega Knight Skeletons Electro Spirit Ice Spirit
Skeletons Dart Goblin
Mega Knight Dart Goblin
Rocket Mega Knight
Rocket Mega Knight Skeletons
Dart Goblin Mega Knight
Skeletons Electro Spirit Ice Spirit Dart Goblin Rocket
Mega Knight Electro Spirit Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Rocket Mega Knight
Electro Spirit Ice Spirit Dart Goblin Rocket
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket Mega Knight
Rocket
Rocket
Rocket Dart Goblin Mega Knight
Rocket Dart Goblin Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Electro Spirit Ice Spirit Mega Knight
Dart Goblin
Mega Knight
Rocket Dart Goblin
Dart Goblin
Rocket Electro Spirit Ice Spirit Dart Goblin
Dart Goblin Rocket Mega Knight
Rocket Electro Spirit Ice Spirit
Mega Knight
Rocket
Electro Spirit Ice Spirit Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket Mega Knight
Dart Goblin
Rocket
Dart Goblin Mega Knight
Electro Spirit Ice Spirit Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket Mega Knight

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