My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Bomb Tower Magic Archer
The Log
Skeletons Electro Spirit Ice Spirit
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Electro Spirit Ice Spirit
Royal Delivery
Skeletons Electro Spirit Ice Spirit Miner Magic Archer
Fireball
Bomb Tower Magic Archer
Poison
Bomb Tower Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Fireball Bomb Tower Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Tornado Miner Fireball Bomb Tower Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Spirit Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Miner
Ice Spirit
Miner
Fireball
Tornado Electro Spirit Miner Magic Archer
Bomb Tower
Tornado
Fireball Magic Archer
Miner
Electro Spirit Ice Spirit Fireball Magic Archer
Magic Archer
Tornado Fireball Miner

Defense Synergies 3 13

Skeletons
Electro Spirit Ice Spirit Bomb Tower Tornado Magic Archer
Electro Spirit
Skeletons
Ice Spirit
Skeletons Fireball Bomb Tower Tornado Miner Magic Archer
Fireball
Tornado Ice Spirit Bomb Tower Miner
Bomb Tower
Tornado Skeletons Ice Spirit Fireball Magic Archer
Tornado
Fireball Bomb Tower Magic Archer Skeletons Ice Spirit
Miner
Ice Spirit Fireball
Magic Archer
Tornado Skeletons Ice Spirit Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Bomb Tower Skeletons Ice Spirit
Bomb Tower Tornado Skeletons
Bomb Tower Skeletons
Fireball Bomb Tower Tornado
Fireball Tornado Skeletons Electro Spirit Bomb Tower Magic Archer
Tornado Electro Spirit Ice Spirit Fireball Bomb Tower Magic Archer
Electro Spirit Fireball Bomb Tower Magic Archer
Skeletons Bomb Tower Tornado
Tornado Skeletons Ice Spirit Miner
Skeletons Electro Spirit Fireball Bomb Tower Tornado Magic Archer
Fireball Tornado Magic Archer
Bomb Tower Skeletons Ice Spirit Fireball
Fireball Bomb Tower Electro Spirit Ice Spirit Tornado Magic Archer
Bomb Tower
Bomb Tower Tornado Ice Spirit Fireball
Bomb Tower Skeletons Fireball Tornado
Ice Spirit Fireball Bomb Tower Electro Spirit Tornado Magic Archer
Bomb Tower Tornado Electro Spirit Ice Spirit Fireball Magic Archer
Bomb Tower Tornado
Electro Spirit Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Bomb Tower Miner Magic Archer
Skeletons Ice Spirit Bomb Tower
Fireball Tornado
Skeletons
Fireball Skeletons Electro Spirit Ice Spirit Bomb Tower Tornado Magic Archer
Skeletons Fireball Bomb Tower
Bomb Tower
Skeletons Electro Spirit Ice Spirit Fireball Bomb Tower Tornado Magic Archer
Skeletons
Bomb Tower
Fireball Tornado
Skeletons Fireball Bomb Tower
Fireball Bomb Tower Magic Archer
Skeletons Electro Spirit Ice Spirit Fireball Bomb Tower Tornado Magic Archer
Electro Spirit Fireball Bomb Tower Magic Archer
Electro Spirit Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Tornado Miner Magic Archer
Fireball Miner Magic Archer
Fireball
Fireball Magic Archer
Fireball Electro Spirit Ice Spirit Tornado Magic Archer
Tornado Magic Archer
Fireball Ice Spirit Tornado Magic Archer
Fireball Miner Tornado
Fireball Tornado
Miner Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Fireball Magic Archer
Fireball Tornado Miner Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Electro Spirit Ice Spirit Fireball Magic Archer
Fireball Miner Tornado Magic Archer
Fireball Tornado Miner Magic Archer
Fireball Miner Tornado Magic Archer
Fireball Tornado Magic Archer
Electro Spirit Ice Spirit Fireball
Fireball
Fireball Miner Magic Archer
Electro Spirit Ice Spirit Fireball Magic Archer
Fireball Magic Archer
Electro Spirit Ice Spirit Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball Tornado
Electro Spirit Ice Spirit Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Miner Magic Archer
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: