My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Zappies Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Zappies Royal Hogs
Zap
Skeletons Zappies Royal Hogs
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Zappies Royal Hogs Barbarian Hut
The Log
Skeletons Electro Spirit Ice Spirit Zappies Royal Hogs Barbarian Hut
Earthquake
Skeletons Zappies Royal Hogs Barbarian Hut
Arrows
Skeletons Electro Spirit Ice Spirit Zappies Royal Hogs
Royal Delivery
Skeletons Electro Spirit Ice Spirit Zappies Royal Hogs
Fireball
Zappies Royal Hogs Barbarian Hut
Poison
Zappies Royal Hogs Barbarian Hut
Lightning
Barbarian Hut
Rocket
Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Fireball Zappies Freeze Royal Hogs Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Ice Spirit Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball
Ice Spirit
Royal Hogs Barbarian Hut
Fireball
Electro Spirit Royal Hogs Freeze
Zappies
Royal Hogs
Royal Hogs
Ice Spirit Fireball Zappies Barbarian Hut
Barbarian Hut
Ice Spirit Royal Hogs
Freeze
Fireball

Defense Synergies 0 9

Skeletons
Electro Spirit Ice Spirit Zappies Barbarian Hut
Electro Spirit
Skeletons
Ice Spirit
Skeletons Fireball Zappies
Fireball
Ice Spirit Zappies Barbarian Hut Freeze
Zappies
Skeletons Ice Spirit Fireball
Royal Hogs
Barbarian Hut
Skeletons Fireball
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Zappies
Barbarian Hut Skeletons Ice Spirit Zappies
Barbarian Hut Skeletons Zappies Freeze
Barbarian Hut Skeletons Zappies
Fireball
Fireball Freeze Skeletons Electro Spirit Zappies
Electro Spirit Ice Spirit Fireball Zappies Barbarian Hut Freeze
Barbarian Hut Electro Spirit Fireball
Zappies Barbarian Hut Skeletons
Skeletons Ice Spirit Zappies
Skeletons Electro Spirit Fireball Zappies Freeze
Fireball Zappies Barbarian Hut
Barbarian Hut Skeletons Ice Spirit Fireball Zappies Freeze
Fireball Barbarian Hut Electro Spirit Ice Spirit Zappies Freeze
Barbarian Hut Zappies
Barbarian Hut Ice Spirit Fireball Zappies Freeze
Barbarian Hut Skeletons Fireball Zappies
Ice Spirit Fireball Electro Spirit Zappies Barbarian Hut
Freeze Electro Spirit Ice Spirit Fireball Zappies Barbarian Hut
Barbarian Hut Zappies
Electro Spirit Fireball Zappies
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Fireball Zappies
Fireball
Zappies Skeletons Ice Spirit Barbarian Hut
Fireball Zappies Barbarian Hut
Barbarian Hut Skeletons Zappies
Fireball Skeletons Electro Spirit Ice Spirit Zappies Freeze
Skeletons Fireball Zappies Barbarian Hut
Zappies Barbarian Hut
Freeze Skeletons Electro Spirit Ice Spirit Fireball Zappies Barbarian Hut
Skeletons Zappies Barbarian Hut
Zappies
Fireball
Skeletons Fireball Zappies Barbarian Hut
Fireball Zappies Barbarian Hut
Zappies Skeletons Electro Spirit Ice Spirit Fireball Barbarian Hut Freeze
Electro Spirit Fireball Zappies Barbarian Hut Freeze
Electro Spirit Fireball Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut Freeze
Fireball
Fireball Barbarian Hut
Fireball Barbarian Hut Freeze
Fireball
Fireball Electro Spirit Ice Spirit Freeze
Fireball Ice Spirit Barbarian Hut Freeze
Fireball
Fireball
Fireball
Fireball
Fireball Barbarian Hut
Fireball Freeze
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Freeze
Fireball
Fireball
Fireball
Fireball
Fireball Barbarian Hut
Freeze Electro Spirit Ice Spirit Fireball
Fireball
Fireball
Fireball
Fireball
Electro Spirit Ice Spirit Fireball Zappies Freeze
Fireball
Fireball
Electro Spirit Ice Spirit Fireball Zappies Freeze
Fireball
Electro Spirit Ice Spirit Fireball Zappies Barbarian Hut Freeze
Fireball Zappies
Freeze
Fireball
Fireball
Fireball
Fireball
Electro Spirit Ice Spirit Fireball Zappies Freeze
Fireball Zappies
Fireball Freeze
Fireball

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