My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Firecracker Mortar Tesla
The Log
Skeletons Electro Spirit Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Mortar Tesla
Arrows
Skeletons Electro Spirit Ice Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Ice Spirit Firecracker
Fireball
Firecracker Mortar Tesla
Poison
Firecracker Mortar
Lightning
Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Mortar Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit The Log Firecracker Earthquake Mortar Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit The Log

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Firecracker Mortar
Firecracker
Ice Spirit Mortar Earthquake
Mortar
Ice Spirit Firecracker The Log
Tesla
Earthquake
Firecracker The Log
The Log
Mortar Earthquake

Defense Synergies 3 20

Skeletons
Tesla Electro Spirit Ice Spirit Firecracker Mortar Earthquake The Log
Electro Spirit
Skeletons The Log
Ice Spirit
Skeletons Firecracker Mortar Tesla Earthquake The Log
Firecracker
The Log Skeletons Ice Spirit Mortar Tesla Earthquake
Mortar
Skeletons Ice Spirit Firecracker Tesla Earthquake The Log
Tesla
Skeletons The Log Ice Spirit Firecracker Mortar Earthquake
Earthquake
Skeletons Ice Spirit Firecracker Mortar Tesla The Log
The Log
Firecracker Tesla Skeletons Electro Spirit Ice Spirit Mortar Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Mortar Tesla The Log
Skeletons Ice Spirit Firecracker Mortar Tesla The Log
Mortar Tesla Skeletons
Tesla Skeletons Firecracker Mortar
Firecracker Earthquake The Log
The Log Skeletons Electro Spirit Firecracker Tesla Earthquake
Tesla Electro Spirit Ice Spirit Firecracker Mortar
Earthquake Electro Spirit Tesla The Log
Tesla Skeletons Mortar
Skeletons Ice Spirit Firecracker Tesla
Skeletons Electro Spirit Firecracker Tesla Earthquake The Log
Tesla Firecracker
Mortar Tesla Skeletons Ice Spirit Earthquake The Log
Electro Spirit Ice Spirit Firecracker Mortar Tesla Earthquake The Log
Mortar Tesla
Ice Spirit Mortar Tesla The Log
Tesla Skeletons Firecracker Mortar
Ice Spirit Mortar Tesla Electro Spirit Firecracker The Log
Mortar Earthquake The Log Electro Spirit Ice Spirit Firecracker Tesla
Mortar Tesla
Electro Spirit Firecracker Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Firecracker Mortar Tesla The Log
Skeletons Ice Spirit The Log
Tesla The Log
Skeletons Tesla
Firecracker Skeletons Electro Spirit Ice Spirit Tesla
Skeletons Tesla
Tesla
Skeletons Electro Spirit Ice Spirit Firecracker Mortar The Log
Skeletons Tesla
Tesla
The Log
Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Electro Spirit Ice Spirit Firecracker Mortar The Log
Electro Spirit Firecracker Tesla Earthquake The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Mortar The Log
Firecracker Mortar The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Mortar Earthquake The Log
Firecracker Electro Spirit Ice Spirit
Firecracker Mortar Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker Mortar
Firecracker Mortar Earthquake The Log
Firecracker
Earthquake Firecracker Mortar The Log
Earthquake Firecracker Mortar
Earthquake Firecracker Mortar The Log
Earthquake Firecracker Mortar The Log
Earthquake Firecracker Mortar The Log
Mortar Earthquake
Firecracker Mortar Earthquake The Log
Firecracker Mortar Earthquake The Log
Earthquake The Log
The Log
Earthquake Mortar The Log
Firecracker Earthquake The Log Electro Spirit Ice Spirit Mortar
Firecracker Mortar The Log Earthquake
Mortar The Log
Firecracker Mortar The Log
Firecracker
Electro Spirit Ice Spirit Firecracker
Mortar Earthquake The Log
Electro Spirit Ice Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Electro Spirit Ice Spirit
Firecracker
The Log
Firecracker
The Log Firecracker Mortar Earthquake
Firecracker
Electro Spirit Ice Spirit Firecracker The Log
Firecracker
Firecracker Mortar The Log

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