My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Firecracker Tesla
The Log
Skeletons Electro Spirit Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Electro Spirit Ice Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Ice Spirit Firecracker
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Ice Spirit The Log Firecracker Tesla Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Electro Spirit Ice Spirit

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Firecracker
Firecracker
Ice Spirit Mirror Rune Giant
Tesla
Mirror
The Log Firecracker
Rune Giant
Firecracker
The Log
Mirror

Defense Synergies 4 11

Skeletons
Tesla Electro Spirit Ice Spirit Firecracker The Log
Electro Spirit
Skeletons The Log
Ice Spirit
Skeletons Firecracker Tesla The Log
Firecracker
The Log Skeletons Ice Spirit Tesla Mirror
Tesla
Skeletons Mirror The Log Ice Spirit Firecracker
Mirror
Tesla Firecracker The Log
Rune Giant
The Log
Firecracker Tesla Skeletons Electro Spirit Ice Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Skeletons Ice Spirit Firecracker Tesla The Log
Tesla Skeletons
Tesla Skeletons Firecracker
Firecracker The Log
The Log Skeletons Electro Spirit Firecracker Tesla
Tesla Electro Spirit Ice Spirit Firecracker
Electro Spirit Tesla The Log
Tesla Skeletons
Skeletons Ice Spirit Firecracker Tesla
Skeletons Electro Spirit Firecracker Tesla The Log
Tesla Firecracker
Tesla Skeletons Ice Spirit The Log
Electro Spirit Ice Spirit Firecracker Tesla The Log
Tesla
Ice Spirit Tesla The Log
Tesla Skeletons Firecracker
Ice Spirit Tesla Electro Spirit Firecracker The Log
The Log Electro Spirit Ice Spirit Firecracker Tesla
Tesla
Electro Spirit Firecracker Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Firecracker Tesla The Log
Skeletons Ice Spirit The Log
Tesla The Log
Skeletons Tesla
Firecracker Skeletons Electro Spirit Ice Spirit Tesla
Skeletons Tesla
Tesla
Skeletons Electro Spirit Ice Spirit Firecracker The Log
Skeletons Tesla
Tesla
The Log
Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Electro Spirit Ice Spirit Firecracker The Log
Electro Spirit Firecracker Tesla The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Electro Spirit Ice Spirit Firecracker
The Log
Electro Spirit Ice Spirit Firecracker
Firecracker The Log
Electro Spirit Ice Spirit
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker
Electro Spirit Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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