My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Wall Breakers
Giant Snowball
Skeletons Royal Hogs Wall Breakers
Zap
Skeletons Firecracker Royal Hogs Wall Breakers
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Firecracker Tesla Royal Hogs Wall Breakers
The Log
Skeletons Electro Spirit Ice Spirit Firecracker Royal Hogs Wall Breakers
Earthquake
Skeletons Firecracker Tesla Royal Hogs
Arrows
Skeletons Electro Spirit Ice Spirit Firecracker Royal Hogs Wall Breakers
Royal Delivery
Skeletons Electro Spirit Ice Spirit Firecracker Royal Hogs Wall Breakers
Fireball
Firecracker Tesla Royal Hogs Wall Breakers
Poison
Firecracker Royal Hogs
Lightning
Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Ice Spirit Wall Breakers Firecracker Tesla Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Electro Spirit Ice Spirit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Wall Breakers
Ice Spirit
Royal Hogs Firecracker Wall Breakers
Firecracker
Ice Spirit Royal Hogs Mirror Wall Breakers
Tesla
Royal Hogs
Ice Spirit Firecracker
Mirror
Firecracker Wall Breakers
Wall Breakers
Electro Spirit Ice Spirit Firecracker Mirror

Defense Synergies 2 7

Skeletons
Tesla Electro Spirit Ice Spirit Firecracker
Electro Spirit
Skeletons
Ice Spirit
Skeletons Firecracker Tesla
Firecracker
Skeletons Ice Spirit Tesla Mirror
Tesla
Skeletons Mirror Ice Spirit Firecracker
Royal Hogs
Mirror
Tesla Firecracker
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeletons Ice Spirit Firecracker Tesla
Tesla Skeletons
Tesla Skeletons Firecracker
Firecracker
Skeletons Electro Spirit Firecracker Tesla
Tesla Electro Spirit Ice Spirit Firecracker
Electro Spirit Tesla
Tesla Skeletons
Skeletons Ice Spirit Firecracker Tesla
Skeletons Electro Spirit Firecracker Tesla
Tesla Firecracker
Tesla Skeletons Ice Spirit
Electro Spirit Ice Spirit Firecracker Tesla
Tesla
Ice Spirit Tesla
Tesla Skeletons Firecracker
Ice Spirit Tesla Electro Spirit Firecracker
Electro Spirit Ice Spirit Firecracker Tesla
Tesla
Electro Spirit Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Firecracker Tesla
Skeletons Ice Spirit
Tesla
Skeletons Tesla
Firecracker Skeletons Electro Spirit Ice Spirit Tesla
Skeletons Tesla
Tesla
Skeletons Electro Spirit Ice Spirit Firecracker
Skeletons Tesla
Tesla
Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Electro Spirit Ice Spirit Firecracker
Electro Spirit Firecracker Tesla
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Electro Spirit Ice Spirit
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Electro Spirit Ice Spirit
Firecracker
Firecracker
Firecracker
Electro Spirit Ice Spirit Firecracker
Electro Spirit Ice Spirit Firecracker
Firecracker
Electro Spirit Ice Spirit
Firecracker
Firecracker
Firecracker
Firecracker
Electro Spirit Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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