My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Recruits Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Minion Horde Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Royal Recruits Skeleton Army Clone
Giant Snowball
Skeletons Minion Horde Royal Recruits Skeleton Army Clone
Zap
Skeletons Minion Horde Skeleton Army Clone
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Royal Recruits Skeleton Army Clone
The Log
Skeletons Electro Spirit Ice Spirit Royal Recruits Skeleton Army Clone
Earthquake
Skeletons Skeleton Army Clone
Arrows
Skeletons Electro Spirit Ice Spirit Minion Horde Royal Recruits Skeleton Army Clone
Royal Delivery
Skeletons Electro Spirit Ice Spirit Minion Horde Royal Recruits Skeleton Army Clone Mother Witch
Fireball
Minion Horde Skeleton Army Clone Mother Witch
Poison
Minion Horde Royal Recruits Skeleton Army Clone Mother Witch
Lightning
Mother Witch
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Royal Recruits Skeleton Army Clone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Skeleton Army Clone Mother Witch Minion Horde Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Spirit Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Mother Witch
Ice Spirit
Minion Horde Royal Recruits
Minion Horde
Ice Spirit Clone
Royal Recruits
Ice Spirit Clone
Skeleton Army
Clone
Clone
Skeleton Army Minion Horde Royal Recruits
Mother Witch
Electro Spirit

Defense Synergies 0 7

Skeletons
Electro Spirit Ice Spirit Minion Horde
Electro Spirit
Skeletons
Ice Spirit
Skeletons Minion Horde Royal Recruits Skeleton Army
Minion Horde
Skeletons Ice Spirit
Royal Recruits
Ice Spirit Skeleton Army
Skeleton Army
Ice Spirit Royal Recruits
Clone
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits
Minion Horde Skeleton Army Skeletons Ice Spirit Royal Recruits
Minion Horde Skeleton Army Skeletons Royal Recruits
Minion Horde Royal Recruits Skeleton Army Skeletons
Royal Recruits Skeleton Army
Skeleton Army Skeletons Electro Spirit Mother Witch
Minion Horde Electro Spirit Ice Spirit
Electro Spirit Royal Recruits
Minion Horde Skeletons Royal Recruits Skeleton Army
Skeleton Army Skeletons Ice Spirit Minion Horde Royal Recruits
Minion Horde Skeleton Army Mother Witch Skeletons Electro Spirit Royal Recruits
Minion Horde
Minion Horde Royal Recruits Skeleton Army Skeletons Ice Spirit
Skeleton Army Electro Spirit Ice Spirit Minion Horde Royal Recruits
Royal Recruits Skeleton Army Minion Horde
Minion Horde Skeleton Army Ice Spirit Royal Recruits
Minion Horde Skeletons Royal Recruits Skeleton Army
Ice Spirit Electro Spirit Minion Horde Royal Recruits Skeleton Army
Electro Spirit Ice Spirit Royal Recruits Mother Witch
Royal Recruits
Royal Recruits Skeleton Army Electro Spirit Minion Horde Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Skeletons
Royal Recruits Skeleton Army Skeletons Ice Spirit Minion Horde
Royal Recruits Skeleton Army Minion Horde
Royal Recruits Skeletons Minion Horde Skeleton Army
Mother Witch Skeletons Electro Spirit Ice Spirit Minion Horde
Royal Recruits Skeleton Army Skeletons Minion Horde
Minion Horde Royal Recruits Skeleton Army
Minion Horde Royal Recruits Skeletons Electro Spirit Ice Spirit Skeleton Army
Royal Recruits Skeletons Minion Horde Skeleton Army
Minion Horde Royal Recruits
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Skeletons Minion Horde
Royal Recruits Minion Horde Skeleton Army
Royal Recruits Skeleton Army Skeletons Electro Spirit Ice Spirit Minion Horde
Electro Spirit Minion Horde Royal Recruits Mother Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits
Minion Horde
Royal Recruits
Minion Horde
Mother Witch Electro Spirit Ice Spirit Minion Horde
Minion Horde
Ice Spirit
Minion Horde
Minion Horde Royal Recruits
Minion Horde
Minion Horde
Minion Horde Royal Recruits
Minion Horde
Mother Witch
Minion Horde
Minion Horde Royal Recruits
Mother Witch Electro Spirit Ice Spirit
Minion Horde
Minion Horde Mother Witch
Electro Spirit Ice Spirit Minion Horde
Minion Horde
Minion Horde
Electro Spirit Ice Spirit Minion Horde
Minion Horde
Minion Horde Electro Spirit Ice Spirit Royal Recruits Skeleton Army
Minion Horde
Minion Horde Royal Recruits
Electro Spirit Ice Spirit Minion Horde Royal Recruits
Royal Recruits

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