My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Knight Firecracker Tesla
The Log
Skeletons Electro Spirit Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Electro Spirit Ice Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Ice Spirit Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Barbarian Barrel Knight Firecracker Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Barbarian Barrel

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Ice Spirit
Knight Hog Rider Firecracker Barbarian Barrel
Knight
Ice Spirit Firecracker Hog Rider Barbarian Barrel
Firecracker
Knight Hog Rider Ice Spirit Barbarian Barrel
Tesla
Hog Rider
Ice Spirit Knight Firecracker Electro Spirit Barbarian Barrel
Barbarian Barrel
Ice Spirit Knight Firecracker Hog Rider

Defense Synergies 3 13

Skeletons
Tesla Electro Spirit Ice Spirit Knight Firecracker Barbarian Barrel
Electro Spirit
Skeletons
Ice Spirit
Skeletons Knight Firecracker Tesla Barbarian Barrel
Knight
Firecracker Tesla Skeletons Ice Spirit Barbarian Barrel
Firecracker
Knight Skeletons Ice Spirit Tesla Barbarian Barrel
Tesla
Skeletons Knight Ice Spirit Firecracker Barbarian Barrel
Hog Rider
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla
Tesla Skeletons Knight
Tesla Skeletons Knight Firecracker
Firecracker Barbarian Barrel
Barbarian Barrel Skeletons Electro Spirit Firecracker Tesla
Tesla Electro Spirit Ice Spirit Firecracker
Electro Spirit Tesla Barbarian Barrel
Tesla Skeletons
Knight Skeletons Ice Spirit Firecracker Tesla Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Tesla Barbarian Barrel
Tesla Firecracker
Tesla Skeletons Ice Spirit Knight
Electro Spirit Ice Spirit Firecracker Tesla Barbarian Barrel
Knight Tesla
Ice Spirit Tesla
Tesla Skeletons Knight Firecracker
Ice Spirit Tesla Electro Spirit Knight Firecracker Barbarian Barrel
Barbarian Barrel Electro Spirit Ice Spirit Knight Firecracker Tesla
Tesla
Electro Spirit Knight Firecracker Tesla Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Barbarian Barrel
Knight Firecracker Tesla Barbarian Barrel
Skeletons Ice Spirit Knight
Knight Tesla Barbarian Barrel
Skeletons Knight Tesla
Firecracker Skeletons Electro Spirit Ice Spirit Tesla
Skeletons Knight Tesla
Knight Tesla
Skeletons Electro Spirit Ice Spirit Knight Firecracker Barbarian Barrel
Skeletons Tesla
Knight Tesla
Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Electro Spirit Ice Spirit Knight Firecracker Barbarian Barrel
Electro Spirit Firecracker Tesla Barbarian Barrel
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Electro Spirit Ice Spirit
Firecracker
Ice Spirit Firecracker Barbarian Barrel
Firecracker
Firecracker Knight Barbarian Barrel
Firecracker
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Electro Spirit Ice Spirit Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker
Electro Spirit Ice Spirit Firecracker
Electro Spirit Ice Spirit Firecracker
Firecracker
Electro Spirit Ice Spirit Barbarian Barrel
Firecracker
Barbarian Barrel
Knight Firecracker
Firecracker
Firecracker
Electro Spirit Ice Spirit Firecracker
Firecracker
Firecracker Barbarian Barrel
Firecracker

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