My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Hog Rider Goblin Barrel
Zap
Skeletons Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Knight Inferno Tower Goblin Barrel
The Log
Skeletons Electro Spirit Hog Rider Goblin Barrel
Earthquake
Skeletons Hog Rider Inferno Tower Goblin Barrel
Arrows
Skeletons Electro Spirit Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Knight Hog Rider Goblin Barrel
Fireball
Hog Rider Inferno Tower Goblin Barrel
Poison
Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Goblin Barrel Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider
Knight
Hog Rider Goblin Barrel Fireball The Log
Fireball
Hog Rider Electro Spirit Knight The Log
Hog Rider
Knight Fireball The Log Electro Spirit Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Hog Rider
The Log
Hog Rider Knight Fireball

Defense Synergies 3 8

Skeletons
Electro Spirit Knight Inferno Tower The Log
Electro Spirit
Skeletons The Log
Knight
Inferno Tower Skeletons Fireball The Log
Fireball
The Log Knight Inferno Tower
Hog Rider
Inferno Tower
Knight The Log Skeletons Fireball
Goblin Barrel
The Log
Fireball Inferno Tower Skeletons Electro Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log
Inferno Tower Skeletons Knight The Log
Inferno Tower Skeletons Knight
Inferno Tower Skeletons Knight
Fireball The Log
Fireball The Log Skeletons Electro Spirit
Inferno Tower Electro Spirit Fireball
Electro Spirit Fireball Inferno Tower The Log
Inferno Tower Skeletons
Knight Skeletons Inferno Tower
Skeletons Electro Spirit Knight Fireball The Log
Inferno Tower Fireball
Inferno Tower Skeletons Knight Fireball The Log
Fireball Electro Spirit The Log
Inferno Tower Knight
Inferno Tower Fireball The Log
Skeletons Knight Fireball Inferno Tower
Fireball Electro Spirit Knight The Log
The Log Electro Spirit Knight Fireball
Inferno Tower
Electro Spirit Knight Fireball The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Inferno Tower
Fireball Knight The Log
Skeletons Knight Inferno Tower The Log
Knight Fireball Inferno Tower The Log
Inferno Tower Skeletons Knight
Fireball Skeletons Electro Spirit
Skeletons Knight Fireball Inferno Tower
Inferno Tower Knight
Skeletons Electro Spirit Knight Fireball Inferno Tower The Log
Inferno Tower Skeletons
Knight Inferno Tower
Fireball The Log
Skeletons Knight Fireball Inferno Tower
Fireball
Inferno Tower Skeletons Electro Spirit Knight Fireball The Log
Electro Spirit Fireball Inferno Tower The Log
Electro Spirit Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Electro Spirit
The Log
Fireball The Log
Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Electro Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Electro Spirit Fireball
Fireball
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball
Fireball
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Electro Spirit Fireball The Log
Fireball
Fireball The Log
Fireball

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