My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Elite Barbarians X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons
Zap
Skeletons Firecracker X-Bow
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Tesla Elite Barbarians X-Bow
The Log
Skeletons Electro Spirit Firecracker Elite Barbarians X-Bow
Earthquake
Skeletons Firecracker Tesla X-Bow
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Knight Firecracker Elite Barbarians
Fireball
Firecracker Tesla Elite Barbarians X-Bow
Poison
Firecracker X-Bow
Lightning
Knight Tesla Elite Barbarians X-Bow
Rocket
Elite Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Firecracker Tesla Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Elite Barbarians X-Bow
Knight
Firecracker X-Bow Elite Barbarians The Log
Firecracker
Knight Elite Barbarians X-Bow
Tesla
Elite Barbarians
Electro Spirit Knight Firecracker The Log
X-Bow
Knight The Log Electro Spirit Firecracker
The Log
X-Bow Knight Elite Barbarians

Defense Synergies 9 10

Skeletons
Tesla X-Bow Electro Spirit Knight Firecracker Elite Barbarians The Log
Electro Spirit
Skeletons The Log
Knight
Firecracker Tesla X-Bow Skeletons The Log
Firecracker
Knight The Log Skeletons Tesla X-Bow
Tesla
Skeletons Knight X-Bow The Log Firecracker
Elite Barbarians
Skeletons The Log
X-Bow
Skeletons Knight Tesla The Log Firecracker
The Log
Firecracker Tesla X-Bow Skeletons Electro Spirit Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla X-Bow The Log
Elite Barbarians Skeletons Knight Firecracker Tesla X-Bow The Log
Tesla Skeletons Knight Elite Barbarians
Tesla Elite Barbarians Skeletons Knight Firecracker
Firecracker Elite Barbarians X-Bow The Log
The Log Skeletons Electro Spirit Firecracker Tesla X-Bow
Tesla Electro Spirit Firecracker X-Bow
Electro Spirit Tesla X-Bow The Log
Tesla Skeletons Elite Barbarians X-Bow
Knight Elite Barbarians Skeletons Firecracker Tesla
Skeletons Electro Spirit Knight Firecracker Tesla X-Bow The Log
Tesla Firecracker
Tesla Skeletons Knight Elite Barbarians X-Bow The Log
Electro Spirit Firecracker Tesla X-Bow The Log
Elite Barbarians Knight Tesla X-Bow
Tesla Elite Barbarians X-Bow The Log
Tesla Skeletons Knight Firecracker Elite Barbarians X-Bow
Tesla Electro Spirit Knight Firecracker Elite Barbarians X-Bow The Log
The Log Electro Spirit Knight Firecracker Tesla
Tesla Elite Barbarians
Electro Spirit Knight Firecracker Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Elite Barbarians X-Bow
Knight Firecracker Tesla Elite Barbarians X-Bow The Log
Skeletons Knight Elite Barbarians The Log
Knight Tesla Elite Barbarians X-Bow The Log
Skeletons Knight Tesla Elite Barbarians
Firecracker Skeletons Electro Spirit Tesla
Skeletons Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Skeletons Electro Spirit Knight Firecracker Elite Barbarians X-Bow The Log
Skeletons Tesla
Knight Tesla Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Skeletons Knight Tesla
Firecracker Tesla
Tesla Elite Barbarians Skeletons Electro Spirit Knight Firecracker X-Bow The Log
Electro Spirit Firecracker Tesla Elite Barbarians The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker X-Bow The Log
Firecracker X-Bow The Log
X-Bow The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit
Firecracker The Log
X-Bow The Log Firecracker
The Log Firecracker X-Bow
Elite Barbarians X-Bow
Firecracker Knight X-Bow The Log
Firecracker
Knight Firecracker Elite Barbarians The Log
Firecracker X-Bow
Firecracker Elite Barbarians X-Bow The Log
X-Bow Firecracker The Log
Firecracker X-Bow The Log
Firecracker X-Bow The Log
Firecracker X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Firecracker The Log Electro Spirit
Firecracker X-Bow The Log
X-Bow The Log
Firecracker X-Bow The Log
Elite Barbarians Firecracker X-Bow
Electro Spirit Firecracker
Elite Barbarians
X-Bow The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit X-Bow
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker Elite Barbarians
Electro Spirit Firecracker Elite Barbarians The Log
Firecracker
Firecracker X-Bow The Log
Firecracker

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