My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Mortar Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Goblin Gang Dart Goblin Goblin Barrel
Zap
Skeletons Goblin Gang Mortar Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Knight Goblin Gang Mortar Dart Goblin Goblin Barrel
The Log
Skeletons Electro Spirit Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Skeletons Goblin Gang Mortar Goblin Barrel
Arrows
Skeletons Electro Spirit Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Knight Goblin Gang Dart Goblin Goblin Barrel
Fireball
Goblin Gang Mortar Dart Goblin Goblin Barrel
Poison
Goblin Gang Mortar Dart Goblin
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Goblin Gang Dart Goblin Goblin Barrel Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Knight
Goblin Gang Mortar Dart Goblin Goblin Barrel The Log
Goblin Gang
Knight Goblin Barrel Mortar Dart Goblin
Mortar
Knight Goblin Gang Dart Goblin The Log
Dart Goblin
Knight Goblin Barrel Goblin Gang Mortar The Log
Goblin Barrel
Knight Goblin Gang Dart Goblin
The Log
Knight Mortar Dart Goblin

Defense Synergies 3 13

Skeletons
Dart Goblin Electro Spirit Knight Mortar The Log
Electro Spirit
Skeletons The Log
Knight
Goblin Gang Dart Goblin Skeletons Mortar The Log
Goblin Gang
Knight Mortar Dart Goblin The Log
Mortar
Skeletons Knight Goblin Gang Dart Goblin The Log
Dart Goblin
Skeletons Knight Goblin Gang Mortar The Log
Goblin Barrel
The Log
Skeletons Electro Spirit Knight Goblin Gang Mortar Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Dart Goblin The Log
Skeletons Knight Goblin Gang Mortar Dart Goblin The Log
Goblin Gang Mortar Skeletons Knight Dart Goblin
Skeletons Knight Goblin Gang Mortar Dart Goblin
The Log
Goblin Gang The Log Skeletons Electro Spirit Dart Goblin
Dart Goblin Electro Spirit Goblin Gang Mortar
Electro Spirit Dart Goblin The Log
Skeletons Goblin Gang Mortar
Knight Goblin Gang Skeletons Dart Goblin
Goblin Gang Dart Goblin Skeletons Electro Spirit Knight The Log
Goblin Gang Dart Goblin
Mortar Skeletons Knight Goblin Gang The Log
Electro Spirit Goblin Gang Mortar Dart Goblin The Log
Knight Goblin Gang Mortar
Goblin Gang Mortar The Log
Skeletons Knight Goblin Gang Mortar
Mortar Electro Spirit Knight Goblin Gang Dart Goblin The Log
Mortar The Log Electro Spirit Knight Dart Goblin
Mortar Dart Goblin
Goblin Gang Electro Spirit Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons
Knight Goblin Gang Mortar The Log
Goblin Gang Skeletons Knight The Log
Goblin Gang Knight The Log
Skeletons Knight Goblin Gang
Skeletons Electro Spirit Goblin Gang Dart Goblin
Goblin Gang Skeletons Knight Dart Goblin
Knight
Skeletons Electro Spirit Knight Mortar The Log
Skeletons Goblin Gang Dart Goblin
Knight Dart Goblin
The Log
Skeletons Knight Goblin Gang
Dart Goblin
Goblin Gang Skeletons Electro Spirit Knight Mortar Dart Goblin The Log
Electro Spirit Dart Goblin The Log
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
Mortar The Log
Electro Spirit Dart Goblin
Mortar Dart Goblin The Log
The Log Dart Goblin
The Log Mortar Dart Goblin
Goblin Gang
Knight Mortar Dart Goblin The Log
Dart Goblin
Knight Mortar Dart Goblin The Log
Mortar Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
The Log
The Log
Mortar The Log
The Log Electro Spirit Mortar
Mortar The Log Dart Goblin
Mortar The Log
Mortar Dart Goblin The Log
Dart Goblin
Electro Spirit Dart Goblin
Mortar Dart Goblin The Log
Electro Spirit
The Log
Electro Spirit Goblin Gang Dart Goblin
Dart Goblin
The Log
Knight Goblin Gang Dart Goblin
The Log Mortar Dart Goblin
Dart Goblin
Electro Spirit Goblin Gang Dart Goblin The Log
Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin

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