My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Goblin Barrel
Giant Snowball
Skeletons Minions Hog Rider Goblin Barrel
Zap
Skeletons Minions Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Knight Bomb Tower Goblin Barrel
The Log
Skeletons Electro Spirit Hog Rider Goblin Barrel
Earthquake
Skeletons Bomb Tower Hog Rider Goblin Barrel
Arrows
Skeletons Electro Spirit Minions Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Knight Minions Hog Rider Goblin Barrel
Fireball
Minions Bomb Tower Hog Rider Goblin Barrel
Poison
Minions Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Knight Minions Goblin Barrel Fireball Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Knight Minions

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider
Knight
Minions Hog Rider Goblin Barrel Fireball
Minions
Knight Hog Rider
Fireball
Hog Rider Electro Spirit Knight
Bomb Tower
Hog Rider
Knight Minions Fireball Electro Spirit Goblin Barrel
Goblin Barrel
Knight Hog Rider

Defense Synergies 2 6

Skeletons
Electro Spirit Knight Minions Bomb Tower
Electro Spirit
Skeletons
Knight
Minions Bomb Tower Skeletons Fireball
Minions
Knight Skeletons
Fireball
Knight Bomb Tower
Bomb Tower
Knight Skeletons Fireball
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball
Bomb Tower Skeletons Knight Minions
Bomb Tower Skeletons Knight Minions
Bomb Tower Skeletons Knight Minions
Fireball Bomb Tower
Fireball Skeletons Electro Spirit Minions Bomb Tower
Minions Electro Spirit Fireball Bomb Tower
Electro Spirit Fireball Bomb Tower
Skeletons Minions Bomb Tower
Knight Skeletons
Minions Skeletons Electro Spirit Knight Fireball Bomb Tower
Minions Fireball
Bomb Tower Skeletons Knight Minions Fireball
Fireball Bomb Tower Electro Spirit Minions
Knight Bomb Tower
Bomb Tower Fireball
Bomb Tower Skeletons Knight Minions Fireball
Fireball Bomb Tower Electro Spirit Knight Minions
Bomb Tower Electro Spirit Knight Minions Fireball
Bomb Tower
Electro Spirit Knight Minions Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight Bomb Tower
Skeletons Knight Minions Bomb Tower
Knight Fireball
Skeletons Knight
Fireball Skeletons Electro Spirit Minions Bomb Tower
Skeletons Knight Minions Fireball Bomb Tower
Knight Bomb Tower
Skeletons Electro Spirit Knight Minions Fireball Bomb Tower
Skeletons
Knight Minions Bomb Tower
Fireball
Skeletons Knight Fireball Bomb Tower
Fireball Bomb Tower
Skeletons Electro Spirit Knight Minions Fireball Bomb Tower
Minions Electro Spirit Fireball Bomb Tower
Electro Spirit Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball
Fireball Electro Spirit Minions
Fireball
Fireball
Minions Fireball
Knight Fireball
Fireball
Knight Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Electro Spirit Fireball
Fireball
Fireball
Fireball
Fireball
Electro Spirit Minions Fireball
Fireball
Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Minions Fireball
Fireball
Fireball
Fireball Knight
Fireball
Fireball
Electro Spirit Minions Fireball
Fireball
Fireball
Fireball

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