My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Wizard X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons X-Bow
Barbarian Barrel
Skeletons Electro Spirit Knight Tesla Wizard X-Bow
The Log
Skeletons Electro Spirit X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Knight Wizard
Fireball
Tesla Wizard X-Bow
Poison
Wizard X-Bow
Lightning
Knight Tesla Wizard X-Bow
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit The Log Knight Tesla Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit The Log

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
X-Bow
Knight
X-Bow Wizard The Log
Tesla
Wizard
Knight
Mirror
The Log X-Bow
X-Bow
Knight The Log Electro Spirit Mirror
The Log
Mirror X-Bow Knight

Defense Synergies 8 10

Skeletons
Tesla X-Bow Electro Spirit Knight Wizard The Log
Electro Spirit
Skeletons The Log
Knight
Tesla X-Bow Skeletons Wizard The Log
Tesla
Skeletons Knight Mirror X-Bow The Log Wizard
Wizard
Skeletons Knight Tesla The Log
Mirror
Tesla The Log
X-Bow
Skeletons Knight Tesla The Log
The Log
Tesla X-Bow Skeletons Electro Spirit Knight Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard X-Bow The Log
Skeletons Knight Tesla X-Bow The Log
Tesla Skeletons Knight
Tesla Skeletons Knight
X-Bow The Log
The Log Skeletons Electro Spirit Tesla X-Bow
Tesla Electro Spirit Wizard X-Bow
Electro Spirit Tesla X-Bow The Log
Tesla Skeletons X-Bow
Knight Skeletons Tesla
Skeletons Electro Spirit Knight Tesla Wizard X-Bow The Log
Tesla Wizard
Tesla Skeletons Knight Wizard X-Bow The Log
Wizard Electro Spirit Tesla X-Bow The Log
Knight Tesla X-Bow
Tesla X-Bow The Log
Tesla Wizard Skeletons Knight X-Bow
Tesla Electro Spirit Knight Wizard X-Bow The Log
Wizard The Log Electro Spirit Knight Tesla
Tesla
Wizard Electro Spirit Knight Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla X-Bow
Knight Tesla Wizard X-Bow The Log
Skeletons Knight The Log
Knight Tesla X-Bow The Log
Skeletons Knight Tesla
Wizard Skeletons Electro Spirit Tesla
Skeletons Knight Tesla
Knight Tesla
Skeletons Electro Spirit Knight X-Bow The Log
Skeletons Tesla
Knight Tesla
The Log
Skeletons Knight Tesla Wizard
Wizard Tesla
Tesla Skeletons Electro Spirit Knight X-Bow The Log
Electro Spirit Tesla Wizard The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log
X-Bow The Log
X-Bow The Log
Knight The Log
Wizard The Log
Wizard Electro Spirit
Wizard The Log
X-Bow The Log Wizard
The Log Wizard X-Bow
X-Bow
Knight Wizard X-Bow The Log
Wizard
Knight The Log
X-Bow
X-Bow The Log
X-Bow Wizard The Log
Wizard X-Bow The Log
Wizard X-Bow The Log
Wizard X-Bow The Log
X-Bow The Log
Wizard
X-Bow The Log
X-Bow The Log
The Log Electro Spirit Wizard
X-Bow The Log Wizard
Wizard X-Bow The Log
X-Bow The Log
Wizard X-Bow
Electro Spirit Wizard
Wizard X-Bow The Log
Electro Spirit
Wizard The Log
Electro Spirit X-Bow
Wizard
The Log
Knight Wizard
The Log Wizard
Electro Spirit The Log
X-Bow The Log
Wizard

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