My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Gang Skeleton Army
Giant Snowball
Skeletons Minions Goblin Gang Skeleton Army
Zap
Skeletons Minions Goblin Gang Skeleton Army X-Bow
Barbarian Barrel
Skeletons Electro Spirit Goblin Gang Tesla Skeleton Army X-Bow
The Log
Skeletons Electro Spirit Goblin Gang Skeleton Army X-Bow
Earthquake
Skeletons Goblin Gang Tesla Skeleton Army X-Bow
Arrows
Skeletons Electro Spirit Minions Goblin Gang Skeleton Army
Royal Delivery
Skeletons Electro Spirit Minions Goblin Gang Skeleton Army
Fireball
Minions Goblin Gang Tesla Skeleton Army X-Bow
Poison
Minions Goblin Gang Skeleton Army X-Bow
Lightning
Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Minions Goblin Gang Skeleton Army Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Minions Goblin Gang

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball X-Bow
Minions
Goblin Gang
X-Bow
Tesla
Fireball
X-Bow Electro Spirit
Skeleton Army
X-Bow
X-Bow
Fireball Electro Spirit Goblin Gang Skeleton Army

Defense Synergies 5 9

Skeletons
Tesla X-Bow Electro Spirit Minions
Electro Spirit
Skeletons
Minions
Skeletons Tesla X-Bow
Goblin Gang
Tesla Skeleton Army X-Bow
Tesla
Skeletons Goblin Gang X-Bow Minions Fireball Skeleton Army
Fireball
X-Bow Tesla
Skeleton Army
Goblin Gang Tesla X-Bow
X-Bow
Skeletons Tesla Fireball Minions Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball X-Bow
Skeleton Army Skeletons Minions Goblin Gang Tesla X-Bow
Goblin Gang Tesla Skeleton Army Skeletons Minions
Tesla Skeleton Army Skeletons Minions Goblin Gang
Fireball Skeleton Army X-Bow
Goblin Gang Fireball Skeleton Army Skeletons Electro Spirit Minions Tesla X-Bow
Minions Tesla Electro Spirit Goblin Gang Fireball X-Bow
Electro Spirit Tesla Fireball X-Bow
Tesla Skeletons Minions Goblin Gang Skeleton Army X-Bow
Goblin Gang Skeleton Army Skeletons Tesla
Minions Goblin Gang Skeleton Army Skeletons Electro Spirit Tesla Fireball X-Bow
Minions Tesla Goblin Gang Fireball
Tesla Skeleton Army Skeletons Minions Goblin Gang Fireball X-Bow
Fireball Skeleton Army Electro Spirit Minions Goblin Gang Tesla X-Bow
Skeleton Army Goblin Gang Tesla X-Bow
Skeleton Army Goblin Gang Tesla Fireball X-Bow
Tesla Skeletons Minions Goblin Gang Fireball Skeleton Army X-Bow
Tesla Fireball Electro Spirit Minions Goblin Gang Skeleton Army X-Bow
Electro Spirit Minions Tesla Fireball
Tesla
Goblin Gang Skeleton Army Electro Spirit Minions Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons Tesla Fireball X-Bow
Fireball Goblin Gang Tesla X-Bow
Goblin Gang Skeleton Army Skeletons Minions
Goblin Gang Skeleton Army Tesla Fireball X-Bow
Skeletons Goblin Gang Tesla Skeleton Army
Fireball Skeletons Electro Spirit Minions Goblin Gang Tesla
Goblin Gang Skeleton Army Skeletons Minions Tesla Fireball
Tesla Skeleton Army
Skeletons Electro Spirit Minions Fireball Skeleton Army X-Bow
Skeletons Goblin Gang Tesla Skeleton Army
Minions Tesla
Skeleton Army Fireball
Skeleton Army Skeletons Goblin Gang Tesla Fireball
Tesla Fireball Skeleton Army
Goblin Gang Tesla Skeleton Army Skeletons Electro Spirit Minions Fireball X-Bow
Minions Electro Spirit Tesla Fireball
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball
Fireball
Fireball Electro Spirit Minions
Fireball X-Bow
Fireball X-Bow
Minions Goblin Gang Fireball X-Bow
Fireball X-Bow
Fireball
Fireball
Minions Fireball X-Bow
Fireball X-Bow
X-Bow Fireball
Fireball X-Bow
Fireball
Minions
Fireball X-Bow
Fireball X-Bow
Minions Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Electro Spirit Fireball
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Electro Spirit Minions Fireball
Fireball
Fireball X-Bow
Electro Spirit Fireball
Fireball
Electro Spirit Minions Goblin Gang Fireball Skeleton Army X-Bow
Fireball
Fireball
Fireball Goblin Gang
Fireball
Fireball
Electro Spirit Minions Goblin Gang Fireball
Fireball
Fireball X-Bow
Fireball

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