My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Skeleton Army
Giant Snowball
Skeletons Minions Hog Rider Skeleton Army Baby Dragon Little Prince
Zap
Skeletons Minions Skeleton Army Little Prince
Barbarian Barrel
Skeletons Electro Spirit Skeleton Army Little Prince
The Log
Skeletons Electro Spirit Hog Rider Skeleton Army Little Prince
Earthquake
Skeletons Hog Rider Skeleton Army
Arrows
Skeletons Electro Spirit Minions Skeleton Army Little Prince
Royal Delivery
Skeletons Electro Spirit Minions Hog Rider Skeleton Army Baby Dragon Little Prince
Fireball
Minions Hog Rider Skeleton Army Baby Dragon Little Prince
Poison
Minions Skeleton Army Little Prince
Lightning
Baby Dragon Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Minions Skeleton Army Little Prince Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Minions

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Minions
Hog Rider Baby Dragon
Hog Rider
Minions The Log Electro Spirit Baby Dragon Little Prince
Skeleton Army
Baby Dragon
Minions Hog Rider
The Log
Hog Rider Little Prince
Little Prince
Hog Rider The Log

Defense Synergies 0 14

Skeletons
Electro Spirit Minions Baby Dragon The Log Little Prince
Electro Spirit
Skeletons Baby Dragon The Log Little Prince
Minions
Skeletons Baby Dragon The Log
Hog Rider
Skeleton Army
The Log
Baby Dragon
Skeletons Electro Spirit Minions The Log Little Prince
The Log
Skeletons Electro Spirit Minions Skeleton Army Baby Dragon Little Prince
Little Prince
Skeletons Electro Spirit Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log
Skeleton Army Skeletons Minions The Log
Skeleton Army Skeletons Minions
Skeleton Army Skeletons Minions
Skeleton Army The Log
Skeleton Army The Log Skeletons Electro Spirit Minions Baby Dragon
Minions Electro Spirit Baby Dragon Little Prince
Electro Spirit Baby Dragon The Log
Skeletons Minions Skeleton Army
Skeleton Army Skeletons Little Prince
Minions Skeleton Army Skeletons Electro Spirit Baby Dragon The Log
Minions Baby Dragon
Skeleton Army Skeletons Minions The Log
Skeleton Army Electro Spirit Minions Baby Dragon The Log
Skeleton Army
Skeleton Army The Log
Skeletons Minions Skeleton Army
Electro Spirit Minions Skeleton Army Baby Dragon The Log Little Prince
Baby Dragon The Log Electro Spirit Minions Little Prince
Skeleton Army Electro Spirit Minions Baby Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons
Baby Dragon The Log
Skeleton Army Skeletons Minions The Log
Skeleton Army The Log
Skeletons Skeleton Army
Skeletons Electro Spirit Minions Baby Dragon
Skeleton Army Skeletons Minions
Skeleton Army
Skeletons Electro Spirit Minions Skeleton Army Baby Dragon The Log
Skeletons Skeleton Army
Minions
Skeleton Army The Log
Skeleton Army Skeletons
Skeleton Army Baby Dragon
Skeleton Army Skeletons Electro Spirit Minions Baby Dragon The Log Little Prince
Minions Electro Spirit Baby Dragon The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Electro Spirit Minions Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Minions
The Log
Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Minions
Baby Dragon The Log
Baby Dragon The Log Little Prince
Minions Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Electro Spirit Baby Dragon Little Prince
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Little Prince
Electro Spirit Minions
The Log
Electro Spirit
The Log
Electro Spirit Minions Skeleton Army
Baby Dragon
The Log
Baby Dragon
The Log Baby Dragon
Electro Spirit Minions Baby Dragon The Log
Baby Dragon The Log Little Prince

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