My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Giant Fisherman Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Fisherman Lumberjack
Zap
Skeletons Goblin Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Electro Wizard Lumberjack
The Log
Skeletons Electro Spirit Fisherman Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Fisherman Electro Wizard Lumberjack
Fireball
Fisherman Electro Wizard Lumberjack
Poison
Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Rage Fisherman Electro Wizard Lumberjack Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit Rage

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Giant Lumberjack
Mirror
Lumberjack
Rage
Goblin Giant Electro Wizard
Goblin Giant
Electro Spirit Rage Fisherman Electro Wizard Lumberjack
Fisherman
Goblin Giant
Electro Wizard
Rage Goblin Giant Lumberjack
Lumberjack
Electro Spirit Mirror Goblin Giant Electro Wizard

Defense Synergies 1 10

Skeletons
Fisherman Electro Spirit Electro Wizard Lumberjack
Electro Spirit
Skeletons Fisherman Electro Wizard Lumberjack
Mirror
Electro Wizard Lumberjack
Rage
Goblin Giant
Electro Wizard
Fisherman
Skeletons Electro Spirit
Electro Wizard
Skeletons Electro Spirit Mirror Goblin Giant Lumberjack
Lumberjack
Skeletons Electro Spirit Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Electro Wizard
Lumberjack Skeletons Fisherman Electro Wizard
Fisherman Lumberjack Skeletons Electro Wizard
Lumberjack Skeletons Fisherman Electro Wizard
Lumberjack
Skeletons Electro Spirit Electro Wizard Lumberjack
Electro Wizard Electro Spirit
Electro Spirit Goblin Giant Electro Wizard
Skeletons Fisherman Lumberjack
Skeletons Fisherman Electro Wizard Lumberjack
Electro Wizard Skeletons Electro Spirit Goblin Giant Fisherman Lumberjack
Electro Wizard
Lumberjack Skeletons Electro Wizard
Electro Spirit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fisherman Electro Wizard Lumberjack
Skeletons Fisherman Electro Wizard Lumberjack
Electro Spirit Fisherman Electro Wizard Lumberjack
Electro Spirit Fisherman Electro Wizard Lumberjack
Fisherman Electro Wizard Lumberjack
Electro Spirit Goblin Giant Fisherman Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fisherman Electro Wizard
Electro Wizard Fisherman Lumberjack
Lumberjack Skeletons Goblin Giant Fisherman Electro Wizard
Lumberjack Goblin Giant Fisherman Electro Wizard
Skeletons Goblin Giant Fisherman Lumberjack
Skeletons Electro Spirit Goblin Giant Electro Wizard
Skeletons Goblin Giant Electro Wizard Lumberjack
Goblin Giant Fisherman Lumberjack
Electro Wizard Skeletons Electro Spirit
Skeletons Goblin Giant
Lumberjack
Goblin Giant Electro Wizard
Skeletons Goblin Giant Lumberjack
Electro Wizard Skeletons Electro Spirit Goblin Giant Fisherman Lumberjack
Electro Spirit Electro Wizard
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fisherman Electro Wizard
Goblin Giant
Electro Spirit Goblin Giant
Fisherman
Fisherman Electro Wizard Lumberjack
Fisherman Electro Wizard
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman Electro Wizard
Fisherman
Electro Spirit
Fisherman
Fisherman Electro Wizard
Fisherman
Fisherman
Electro Wizard
Electro Wizard Electro Spirit
Electro Spirit Electro Wizard
Electro Wizard Electro Spirit
Electro Wizard
Electro Wizard Lumberjack
Electro Spirit Electro Wizard
Electro Wizard
Goblin Giant Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: