My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Hunter Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Giant Skeleton Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Hunter Giant Skeleton
The Log
Skeletons Electro Spirit Royal Giant Hunter Giant Skeleton Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Hunter Giant Skeleton Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Fisherman Hunter Royal Giant Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Fisherman

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Giant Skeleton
Royal Giant
Hunter Lightning Fisherman Electro Spirit Giant Skeleton The Log
Hunter
Royal Giant Fisherman Giant Skeleton
Giant Skeleton
Electro Spirit Royal Giant Hunter Lightning The Log Fisherman
Lightning
Royal Giant Giant Skeleton
The Log
Royal Giant Giant Skeleton Fisherman
Fisherman
Royal Giant Hunter Giant Skeleton The Log

Defense Synergies 2 12

Skeletons
Fisherman Electro Spirit Hunter Giant Skeleton The Log
Electro Spirit
Skeletons Hunter The Log Fisherman
Royal Giant
Hunter
Fisherman Skeletons Electro Spirit Giant Skeleton The Log
Giant Skeleton
Skeletons Hunter The Log
Lightning
The Log
The Log
Skeletons Electro Spirit Hunter Giant Skeleton Lightning Fisherman
Fisherman
Skeletons Hunter Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log
Hunter Skeletons The Log Fisherman
Hunter Fisherman Skeletons Giant Skeleton Lightning
Hunter Skeletons Fisherman
Lightning Giant Skeleton The Log
The Log Skeletons Electro Spirit Hunter
Hunter Lightning Electro Spirit
Lightning Electro Spirit Giant Skeleton The Log
Hunter Skeletons Fisherman
Skeletons Hunter Giant Skeleton Fisherman
Skeletons Electro Spirit Hunter Giant Skeleton The Log Fisherman
Hunter
Hunter Skeletons Giant Skeleton Lightning The Log
Electro Spirit Hunter The Log
Hunter
Hunter Lightning The Log Fisherman
Skeletons Hunter Fisherman
Electro Spirit Hunter The Log Fisherman
Hunter The Log Electro Spirit Giant Skeleton Fisherman
Hunter Fisherman
Electro Spirit Hunter Giant Skeleton The Log Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton Fisherman
Hunter Lightning The Log Fisherman
Giant Skeleton Skeletons Hunter Lightning The Log Fisherman
Hunter Giant Skeleton Lightning The Log Fisherman
Giant Skeleton Skeletons Hunter Fisherman
Skeletons Electro Spirit Hunter
Skeletons Hunter Giant Skeleton Lightning
Giant Skeleton Hunter Fisherman
Giant Skeleton Lightning Skeletons Electro Spirit The Log
Skeletons
Hunter Giant Skeleton
Lightning Giant Skeleton The Log
Giant Skeleton Lightning Skeletons Hunter
Skeletons Electro Spirit Hunter Giant Skeleton Lightning The Log Fisherman
Electro Spirit Hunter Giant Skeleton The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton The Log
The Log Fisherman
Lightning Giant Skeleton The Log
Lightning Giant Skeleton The Log
The Log
Electro Spirit Hunter
The Log
The Log Hunter Lightning
The Log Lightning Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning
Lightning Hunter The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning Hunter The Log
Lightning The Log
Lightning
Lightning Fisherman
Lightning Hunter The Log Fisherman
Lightning The Log
Lightning Giant Skeleton The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
The Log Electro Spirit Hunter
Fisherman
The Log Hunter Lightning Fisherman
Lightning The Log Fisherman
Lightning The Log Fisherman
Lightning Hunter
Lightning Electro Spirit
Lightning
Lightning Hunter The Log
Lightning Electro Spirit
Giant Skeleton
Lightning The Log
Lightning Electro Spirit
Lightning Hunter
The Log
Lightning Hunter
The Log Lightning
Lightning Giant Skeleton
Electro Spirit Giant Skeleton Lightning The Log
Lightning
Lightning Giant Skeleton The Log
Lightning

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