My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon P.E.K.K.A Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Spirit Royal Ghost
The Log
Skeletons Electro Spirit
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Electro Dragon P.E.K.K.A Royal Ghost
Fireball
Electro Dragon
Poison
Electro Dragon
Lightning
Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Rage Royal Ghost Electro Dragon Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Rage Royal Ghost

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Rage
Electro Dragon
Electro Dragon
Rage P.E.K.K.A
Lightning
P.E.K.K.A
Electro Spirit Electro Dragon
Royal Ghost
Goblinstein

Defense Synergies 0 4

Skeletons
Electro Spirit Electro Dragon P.E.K.K.A Royal Ghost
Electro Spirit
Skeletons
Rage
Electro Dragon
Skeletons
Lightning
P.E.K.K.A
Skeletons
Royal Ghost
Skeletons
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon
P.E.K.K.A Skeletons Electro Dragon
P.E.K.K.A Skeletons Electro Dragon Lightning
P.E.K.K.A Skeletons Electro Dragon
Lightning P.E.K.K.A
Skeletons Electro Spirit Electro Dragon Royal Ghost
Lightning Electro Spirit Electro Dragon
Lightning Electro Spirit Electro Dragon P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Royal Ghost
Skeletons Electro Spirit Electro Dragon Royal Ghost
Electro Dragon
P.E.K.K.A Skeletons Electro Dragon Lightning
Electro Spirit Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A
Lightning P.E.K.K.A
Skeletons Electro Dragon P.E.K.K.A
Electro Spirit Electro Dragon Royal Ghost
Electro Spirit Electro Dragon Royal Ghost
P.E.K.K.A
Royal Ghost Electro Spirit Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Royal Ghost
Electro Dragon Lightning Royal Ghost
P.E.K.K.A Skeletons Electro Dragon Lightning
Lightning P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Electro Spirit Electro Dragon
P.E.K.K.A Skeletons Lightning
P.E.K.K.A
Electro Dragon Lightning P.E.K.K.A Skeletons Electro Spirit
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
Lightning P.E.K.K.A
Lightning P.E.K.K.A Skeletons
Electro Dragon
Electro Dragon Skeletons Electro Spirit Lightning P.E.K.K.A
Electro Spirit Electro Dragon P.E.K.K.A Royal Ghost
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Royal Ghost
Electro Dragon Royal Ghost
Lightning Electro Dragon
Lightning
Electro Spirit Electro Dragon
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning
Lightning
Lightning Electro Dragon
Electro Spirit Electro Dragon
Electro Dragon Lightning Royal Ghost
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Electro Dragon Lightning Electro Spirit
Lightning
Lightning Electro Dragon
Lightning Electro Spirit Electro Dragon
P.E.K.K.A
Lightning
Lightning Electro Spirit Electro Dragon
Lightning Electro Dragon
Lightning Electro Dragon
Electro Dragon Lightning
Lightning
Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Lightning
Electro Dragon Lightning
Electro Dragon Lightning Royal Ghost
P.E.K.K.A
Lightning Electro Dragon

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