My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Miner
Giant Snowball
Skeletons Goblin Barrel Miner
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Rascals Goblin Barrel
The Log
Skeletons Electro Spirit Rascals Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Electro Spirit Rascals Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Rascals Goblin Barrel Miner
Fireball
Rascals Goblin Barrel
Poison
Rascals
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit The Log Goblin Barrel Tornado Miner Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit The Log

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Miner
Rascals
Goblin Barrel Miner
Mirror
Goblin Barrel The Log Miner Tornado
Goblin Barrel
Rascals Mirror Miner
Tornado
Mirror The Log
The Log
Mirror Tornado Miner
Miner
Mirror Electro Spirit Rascals Goblin Barrel The Log

Defense Synergies 1 9

Skeletons
Electro Spirit Tornado The Log
Electro Spirit
Skeletons The Log
Rascals
Tornado The Log
Mirror
Tornado The Log
Goblin Barrel
Tornado
Mirror Skeletons Rascals The Log
The Log
Skeletons Electro Spirit Rascals Mirror Tornado Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeletons Rascals The Log
Tornado Skeletons Rascals
Skeletons Rascals
Tornado The Log
Tornado The Log Skeletons Electro Spirit Rascals
Tornado Electro Spirit Rascals
Electro Spirit Rascals The Log
Skeletons Rascals Tornado
Tornado Skeletons Rascals Miner
Skeletons Electro Spirit Rascals Tornado The Log
Rascals Tornado
Skeletons Rascals The Log
Electro Spirit Rascals Tornado The Log
Rascals
Tornado Rascals The Log
Skeletons Rascals Tornado
Electro Spirit Rascals Tornado The Log
Tornado The Log Electro Spirit Rascals
Tornado
Rascals Electro Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons
The Log Miner
Skeletons Rascals The Log
Rascals Tornado The Log
Skeletons Rascals
Skeletons Electro Spirit Rascals Tornado
Rascals Skeletons
Rascals
Skeletons Electro Spirit Tornado The Log
Skeletons
Rascals
Tornado The Log
Rascals Skeletons
Rascals
Rascals Skeletons Electro Spirit Tornado The Log
Electro Spirit Rascals The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
Tornado The Log Miner
The Log Miner
Rascals The Log
The Log
Electro Spirit Tornado
Tornado The Log
The Log Tornado
The Log Miner Tornado
Tornado
Miner Tornado The Log
Tornado
The Log Miner
The Log
The Log
The Log
Tornado
The Log
Tornado The Log Miner
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Electro Spirit
The Log Miner Tornado
Tornado The Log Miner
Miner Tornado The Log
Tornado
Electro Spirit
The Log Miner
Electro Spirit
The Log
Electro Spirit
Tornado
The Log
Miner Rascals
The Log
Tornado
Electro Spirit Rascals Tornado The Log
Tornado
Tornado The Log Miner

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